Felgo Plugins

The Plugins module offers items to integrate platform-specific functionality like social networks, analytics or monetization.

Plugin Usage

Plugins are usually imported with the pattern import Felgo 3.0 in your qml source code, e.g.:

 import Felgo 3.0

If you want to use a plugin on the Build Server you have to indicate which plugins you want to link against. This can be achieved by adding a new key/value pair to your config.json file in your game's qml root directory, e.g.:

 "plugins": [ "gamecenter", "flurry" ]

Please have a look at the individual plugin documentation for the required plugin identifier for your import statement and Build Server value.

Available Plugins

Voted #1 for:

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  • Best support

Develop Cross-Platform Apps and Games 50% Faster!

  • Voted the best supported, most time-saving and easiest to learn cross-platform development tool
  • Based on the Qt framework, with native performance and appearance on all platforms including iOS and Android
  • Offers a variety of plugins to monetize, analyze and engage users
create apps
create games
cross platform
native performance
3rd party services
game network
level editor
easiest to learn
biggest time saving
best support