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The Plugins module offers items to integrate platform-specific functionality like social networks, analytics or monetization.
Plugins are usually imported with the pattern
import Felgo 3.0 in your qml source code, e.g.:
import Felgo 3.0
If you want to use a plugin on the Build Server you have to indicate which plugins you want to link against. This can be achieved by adding a new key/value pair to your config.json file in your game's qml root directory, e.g.:
"plugins": [ "gamecenter", "flurry" ]
Please have a look at the individual plugin documentation for the required plugin identifier for your import statement and Build Server value.