The Qt State Machine example applications demonstrate the functionality provided by the Qt State Machine module.
The Animated Tiles example animates items in a graphics scene. |
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The Event Transitions example shows how to use event transitions, a feature of Qt State Machine Framework. |
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The Factorial States example shows how to use Qt State Machine Overview to calculate the factorial of an integer. |
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The Move Blocks example shows how to animate items in a QGraphicsScene using a QStateMachine with a custom transition. |
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Demonstrates how to create animated user interface. |
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The Ping Pong States example shows how to use parallel states together with custom events and transitions in Qt State Machine Framework. |
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The Rogue example shows how to use the Qt state machine for event handling. |
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The States example shows how to use the Qt state machine to play animations. |
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The Stickman example shows how to animate transitions in a state machine to implement key frame animations. |
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This example shows Qt's ability to combine the animation framework and the state machine framework to create a game. |
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The Traffic Light example shows how to use Qt State Machine Overview to implement the control flow of a traffic light. |
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The Two-way button example shows how to use Qt State Machine Framework to implement a simple state machine that toggles the current state when a button is clicked. |
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