Qt Location Items Overlay Plugin


This geo services plugin is a special plugin providing only an empty map. This plugin provides no services, and is intended to be used in those cases where a Map element should only show the added map items.

The Items Overlay geo services plugin can be loaded by using the plugin key "itemsoverlay".

Example usage

The following snippet shows how a Map using this plugin can be added as an overlay to display anti-aliased map items. Note that for such an overlay Map to be transparent, it is also necessary to set its color to a transparent one, such as transparent, like in the example.

Window {
    id: win
    visible: true
    width: 640
    height: 640

    Map {
        id: mapBase
        gesture.enabled: true
        anchors.fill: parent
        plugin: Plugin { name: "osm" }
        center: QtPositioning.coordinate(45,10)
        zoomLevel: 4
        z: parent.z + 1

    Map {
        id: mapOverlay
        anchors.fill: parent
        plugin: Plugin { name: "itemsoverlay" }
        gesture.enabled: false
        center: mapBase.center
        color: 'transparent' // Necessary to make this map transparent
        minimumFieldOfView: mapBase.minimumFieldOfView
        maximumFieldOfView: mapBase.maximumFieldOfView
        minimumTilt: mapBase.minimumTilt
        maximumTilt: mapBase.maximumTilt
        minimumZoomLevel: mapBase.minimumZoomLevel
        maximumZoomLevel: mapBase.maximumZoomLevel
        zoomLevel: mapBase.zoomLevel
        tilt: mapBase.tilt;
        bearing: mapBase.bearing
        fieldOfView: mapBase.fieldOfView
        z: mapBase.z + 1

        MapCircle {
            id: circle
            center: QtPositioning.coordinate(44, 10)
            radius: 200000
            border.width: 5

            MouseArea {
                anchors.fill: parent
                drag.target: parent

        // The code below enables SSAA
        layer.enabled: true
        layer.smooth: true
        property int w : mapOverlay.width
        property int h : mapOverlay.height
        property int pr: Screen.devicePixelRatio
        layer.textureSize: Qt.size(w  * 2 * pr, h * 2 * pr)

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