Template class that represents a NxM transformation matrix with N columns and M rows |
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Represents a 4x4 transformation matrix in 3D space |
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Functions for creating and managing OpenGL buffer objects |
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Enables logging of OpenGL debugging messages |
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Wraps an OpenGL debug message |
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Cross-platform access to the OpenGL ES 3.0, 3.1 and 3.2 API |
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Encapsulates an OpenGL framebuffer object |
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Specifies the format of an OpenGL framebuffer object |
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Cross-platform access to the OpenGL ES 2.0 API |
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Enables painting to an OpenGL context using QPainter |
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Allows OpenGL shaders to be compiled |
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Allows OpenGL shader programs to be linked and used |
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Convenient way to draw textured quads via OpenGL |
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Wraps a sequence of OpenGL timer query objects |
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Wraps an OpenGL timer query object |
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Wraps an OpenGL Vertex Array Object |
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QOpenGLVertexArrayObject::Binder class is a convenience class to help with the binding and releasing of OpenGL Vertex Array Objects |
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Represents a quaternion consisting of a vector and scalar |
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Represents a vector or vertex in 2D space |
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Represents a vector or vertex in 3D space |
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Represents a vector or vertex in 4D space |
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Cross-platform access to the device level core Vulkan 1.2 API |
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Cross-platform access to the instance level core Vulkan 1.2 API |
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