Qt provides two APIs for creating plugins:
For example, if you want to write a custom QStyle subclass and have Qt applications load it dynamically, you would use the higher-level API.
Since the higher-level API is built on top of the lower-level API, some issues are common to both.
If you want to provide plugins for use with Qt Designer, see the Qt Designer module documentation.
Topics:
Writing a plugin that extends Qt itself is achieved by subclassing the appropriate plugin base class, implementing a few functions, and adding a macro.
There are several plugin base classes. Derived plugins are stored by default in sub-directories of the standard plugin directory. Qt will not find plugins if they are not stored in the appropriate directory.
The following table summarizes the plugin base classes. Some of the classes are private, and are therefore not documented. You can use them, but there is no compatibility promise with later Qt versions.
Base Class | Directory Name | Qt Module | Key Case Sensitivity |
---|---|---|---|
QAccessibleBridgePlugin | accessiblebridge |
Qt GUI | Case Sensitive |
QImageIOPlugin | imageformats |
Qt GUI | Case Sensitive |
QPictureFormatPlugin (obsolete) | pictureformats |
Qt GUI | Case Sensitive |
QBearerEnginePlugin | bearer |
Qt Network | Case Sensitive |
QPlatformInputContextPlugin | platforminputcontexts |
Qt Platform Abstraction | Case Insensitive |
QPlatformIntegrationPlugin | platforms |
Qt Platform Abstraction | Case Insensitive |
QPlatformThemePlugin | platformthemes |
Qt Platform Abstraction | Case Insensitive |
QPlatformPrinterSupportPlugin | printsupport |
Qt Print Support | Case Insensitive |
QSGContextPlugin | scenegraph |
Qt Quick | Case Sensitive |
QSqlDriverPlugin | sqldrivers |
Qt SQL | Case Sensitive |
QIconEnginePlugin | iconengines |
Qt SVG | Case Insensitive |
QAccessiblePlugin | accessible |
Qt Widgets | Case Sensitive |
QStylePlugin | styles |
Qt Widgets | Case Insensitive |
If you have a new style class called MyStyle
that you want to make available as a plugin, the class needs to be defined as follows (mystyleplugin.h
):
class MyStylePlugin : public QStylePlugin { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.QStyleFactoryInterface" FILE "mystyleplugin.json") public: QStyle *create(const QString &key); };
Ensure that the class implementation is located in a .cpp
file:
#include "mystyleplugin.h" QStyle *MyStylePlugin::create(const QString &key) { if (key.toLower() == "mystyle") return new MyStyle; return 0; }
(Note that QStylePlugin is case-insensitive, and the lowercase version of the key is used in our create() implementation; most other plugins are case sensitive.)
In addition, a json file (mystyleplugin.json
) containing meta data describing the plugin is required for most plugins. For style plugins it simply contains a list of styles that can be created by the plugin:
{ "Keys": [ "mystyleplugin" ] }
The type of information that needs to be provided in the json file is plugin dependent, please see the class documentation for details on the information that needs to be contained in the file.
For database drivers, image formats, text codecs, and most other plugin types, no explicit object creation is required. Qt will find and create them as required. Styles are an exception, since you might want to set a style explicitly in code. To apply a style, use code like this:
QApplication::setStyle(QStyleFactory::create("MyStyle"));
Some plugin classes require additional functions to be implemented. See the class documentation for details of the virtual functions that must be reimplemented for each type of plugin.
The Style Plugin Example shows how to implement a plugin that extends the QStylePlugin base class.
Not only Qt itself but also Qt application can be extended through plugins. This requires the application to detect and load plugins using QPluginLoader. In that context, plugins may provide arbitrary functionality and are not limited to database drivers, image formats, text codecs, styles, and the other types of plugin that extend Qt's functionality.
Making an application extensible through plugins involves the following steps:
Writing a plugin involves these steps:
.pro
file.For example, here's the definition of an interface class:
class FilterInterface { public: virtual ~FilterInterface() {} virtual QStringList filters() const = 0; virtual QImage filterImage(const QString &filter, const QImage &image, QWidget *parent) = 0; };
Here's the definition of a plugin class that implements that interface:
#include <QObject> #include <QtPlugin> #include <QStringList> #include <QImage> #include <plugandpaint/interfaces.h> class ExtraFiltersPlugin : public QObject, public FilterInterface { Q_OBJECT Q_PLUGIN_METADATA(IID "org.qt-project.Qt.Examples.PlugAndPaint.FilterInterface" FILE "extrafilters.json") Q_INTERFACES(FilterInterface) public: QStringList filters() const; QImage filterImage(const QString &filter, const QImage &image, QWidget *parent); };
The Plug & Paint example documentation explains this process in detail. See also Creating Custom Widgets for Qt Designer for information about issues that are specific to Qt Designer. You can also take a look at the Echo Plugin Example which is a more trivial example on how to implement a plugin that extends Qt applications. Please note that a QCoreApplication must have been initialized before plugins can be loaded.
Qt applications automatically know which plugins are available, because plugins are stored in the standard plugin subdirectories. Because of this applications don't require any code to find and load plugins, since Qt handles them automatically.
During development, the directory for plugins is QTDIR/plugins
(where QTDIR
is the directory where Qt is installed), with each type of plugin in a subdirectory for that type, for example,
styles
. If you want your applications to use plugins and you don't want to use the standard plugins path, have your installation process determine the path you want to use for the plugins, and save the path, for
example, by using QSettings, for the application to read when it runs. The application can then call QCoreApplication::addLibraryPath()
with this path and your plugins will be available to the application. Note that the final part of the path (for example, styles
) cannot be changed.
If you want the plugin to be loadable then one approach is to create a subdirectory under the application, and place the plugin in that directory. If you distribute any of the plugins that come with Qt (the ones located in
the plugins
directory), you must copy the subdirectory under plugins
where the plugin is located to your applications root folder (i.e., do not include the plugins
directory).
For more information about deployment, see the Deploying Qt Applications and Deploying Plugins documentation.
The normal and most flexible way to include a plugin with an application is to compile it into a dynamic library that is shipped separately, and detected and loaded at runtime.
Plugins can be linked statically into your application. If you build the static version of Qt, this is the only option for including Qt's predefined plugins. Using static plugins makes the deployment less error-prone, but has the disadvantage that no functionality from plugins can be added without a complete rebuild and redistribution of the application.
CMake and qmake automatically add the plugins that are typically needed by the Qt modules used, while more specialized plugins need to be added manually. The default list of automatically added plugins can be overridden per type.
The defaults are tuned towards an optimal out-of-the-box experience, but may unnecessarily bloat the application. It is recommended to inspect the linker command line and eliminate unnecessary plugins.
To cause static plugins actually being linked and instantiated, Q_IMPORT_PLUGIN() macros are also needed in application code, but those are automatically generated by the build system and added to your application project.
To statically link plugins in a CMake project, you need to call the qt_import_plugins command.
For example, the Linux libinput
plugin is not imported by default. The following command imports it:
qt_import_plugins(myapp INCLUDE Qt::QLibInputPlugin)
To link the minimal platform integration plugin instead of the default Qt platform adaptation plugin, use:
qt_import_plugins(myapp INCLUDE_BY_TYPE platforms Qt::MinimalIntegrationPlugin )
Another typical use case is to link only a certain set of imageformats
plugins:
qt_import_plugins(myapp INCLUDE_BY_TYPE imageformats Qt::QJpegPlugin Qt::QGifPlugin )
If you want to prevent the linking of any imageformats
plugin, use:
qt_import_plugins(myapp EXCLUDE_BY_TYPE imageformats )
If you want to turn off the addition of any default plugin, use the NO_DEFAULT
option of qt_import_plugins.
In a qmake project, you need to add the required plugins to your build using QTPLUGIN
:
QTPLUGIN += qlibinputplugin
For example, to link the minimal plugin instead of the default Qt platform adaptation plugin, use:
QTPLUGIN.platforms = qminimal
If you want neither the default, nor the minimal QPA plugin to be linked automatically, use:
QTPLUGIN.platforms = -
If you do not want all plugins added to QTPLUGIN to be automatically linked, remove import_plugins
from the CONFIG
variable:
CONFIG -= import_plugins
It is also possible to create your own static plugins, by following these steps:
STATIC
option to the qt_add_plugin command in your CMakeLists.txt
. For a qmake project, add CONFIG += static
to your
plugin's .pro
file.
CMakeLists.txt
or LIBS
in
your .pro
file.
See the Plug & Paint example and the associated Basic Tools plugin for details on how to do this.
Note: If you are not using CMake or qmake to build your plugin, you need to make sure that the QT_STATICPLUGIN
preprocessor macro is defined.
The Deploying Plugins document covers the process of deploying plugins with applications and debugging them when problems arise.
See also QPluginLoader, QLibrary, and Plug & Paint Example.