- enum AncestorMode
- enum ElementType
- enum OpenGLFeature
- OpenGLFeatures
- enum OptimizationHint
- flags OptimizationHints
- Q3DSurface(const QSurfaceFormat *, QWindow *)
- enum SelectionFlag
- flags SelectionFlags
- enum ShadowQuality
- enum SurfaceClass
- enum SurfaceType
- enum Visibility
- activeChanged()
- activeInputHandlerChanged(QAbstract3DInputHandler *)
- activeThemeChanged(Q3DTheme *)
- alert(int)
- aspectRatioChanged(qreal)
- axisXChanged(QValue3DAxis *)
- axisYChanged(QValue3DAxis *)
- axisZChanged(QValue3DAxis *)
- close() : bool
- contentOrientationChanged(Qt::ScreenOrientation)
- currentFpsChanged(qreal)
- deleteLater()
- destroyed(QObject *)
- flipHorizontalGridChanged(bool)
- focusObjectChanged(QObject *)
- heightChanged(int)
- hide()
- horizontalAspectRatioChanged(qreal)
- localeChanged(const QLocale &)
- lower()
- marginChanged(qreal)
- maximumHeightChanged(int)
- maximumWidthChanged(int)
- measureFpsChanged(bool)
- minimumHeightChanged(int)
- minimumWidthChanged(int)
- modalityChanged(Qt::WindowModality)
- objectNameChanged(const QString &)
- opacityChanged(qreal)
- optimizationHintsChanged(QAbstract3DGraph::OptimizationHints)
- orthoProjectionChanged(bool)
- polarChanged(bool)
- queriedGraphPositionChanged(const QVector3D &)
- radialLabelOffsetChanged(float)
- raise()
- reflectionChanged(bool)
- reflectivityChanged(qreal)
- requestActivate()
- requestUpdate()
- screenChanged(QScreen *)
- selectedElementChanged(QAbstract3DGraph::ElementType)
- selectedSeriesChanged(QSurface3DSeries *)
- selectionModeChanged(QAbstract3DGraph::SelectionFlags)
- setGeometry(const QRect &)
- setGeometry(int, int, int, int)
- setHeight(int)
- setMaximumHeight(int)
- setMaximumWidth(int)
- setMinimumHeight(int)
- setMinimumWidth(int)
- setTitle(const QString &)
- setVisible(bool)
- setWidth(int)
- setX(int)
- setY(int)
- shadowQualityChanged(QAbstract3DGraph::ShadowQuality)
- show()
- showFullScreen()
- showMaximized()
- showMinimized()
- showNormal()
- startSystemMove() : bool
- startSystemResize(Qt::Edges) : bool
- transientParentChanged(QWindow *)
- visibilityChanged(QWindow::Visibility)
- visibleChanged(bool)
- widthChanged(int)
- windowStateChanged(Qt::WindowState)
- windowTitleChanged(const QString &)
- xChanged(int)
- yChanged(int)
- ~Q3DSurface()
- activeInputHandler() const : QAbstract3DInputHandler *
- activeTheme() const : Q3DTheme *
- addAxis(QValue3DAxis *)
- addCustomItem(QCustom3DItem *) : int
- addInputHandler(QAbstract3DInputHandler *)
- addSeries(QSurface3DSeries *)
- addTheme(Q3DTheme *)
- aspectRatio() const : qreal
- axes() const : QList<QValue3DAxis *>
- axisX() const : QValue3DAxis *
- axisY() const : QValue3DAxis *
- axisZ() const : QValue3DAxis *
- baseSize() const : QSize
- blockSignals(bool) : bool
- childEvent(QChildEvent *)
- children() const : const QObjectList &
- clearSelection()
- closeEvent(QCloseEvent *)
- connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType) : QMetaObject::Connection
- connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType) :
QMetaObject::Connection
- connect(const QObject *, const char *, const char *, Qt::ConnectionType) const : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction, Qt::ConnectionType) :
QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, Functor) : QMetaObject::Connection
- connect(const QObject *, PointerToMemberFunction, const QObject *, Functor, Qt::ConnectionType) : QMetaObject::Connection
- connectNotify(const QMetaMethod &)
- contentOrientation() const : Qt::ScreenOrientation
- create()
- currentFps() const : qreal
- cursor() const : QCursor
- customEvent(QEvent *)
- customItems() const : QList<QCustom3DItem *>
- destroy()
- devicePixelRatio() const : qreal
- disconnect(const QObject *, const char *, const QObject *, const char *) : bool
- disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool
- disconnect(const char *, const QObject *, const char *) const : bool
- disconnect(const QObject *, const char *) const : bool
- disconnect(const QMetaObject::Connection &) : bool
- disconnect(const QObject *, PointerToMemberFunction, const QObject *, PointerToMemberFunction) : bool
- disconnectNotify(const QMetaMethod &)
- dumpObjectInfo() const
- dumpObjectTree() const
- dynamicPropertyNames() const : QList<QByteArray>
- event(QEvent *) : bool
- event(QEvent *) : bool
- eventFilter(QObject *, QEvent *) : bool
- exposeEvent(QExposeEvent *)
- filePath() const : QString
- findChild(const QString &, Qt::FindChildOptions) const : T
- findChildren(const QString &, Qt::FindChildOptions) const : QList<T>
- findChildren(Qt::FindChildOptions) const : QList<T>
- findChildren(const QRegularExpression &, Qt::FindChildOptions) const : QList<T>
- flags() const : Qt::WindowFlags
- flipHorizontalGrid() const : bool
- focusInEvent(QFocusEvent *)
- focusObject() const : QObject *
- focusOutEvent(QFocusEvent *)
- format() const : QSurfaceFormat
- format() const : QSurfaceFormat
- frameGeometry() const : QRect
- frameMargins() const : QMargins
- framePosition() const : QPoint
- fromWinId(WId) : QWindow *
- geometry() const : QRect
- glActiveTexture(GLenum)
- glAttachShader(GLuint, GLuint)
- glBindAttribLocation(GLuint, GLuint, const char *)
- glBindBuffer(GLenum, GLuint)
- glBindFramebuffer(GLenum, GLuint)
- glBindRenderbuffer(GLenum, GLuint)
- glBindTexture(GLenum, GLuint)
- glBlendColor(GLclampf, GLclampf, GLclampf, GLclampf)
- glBlendEquation(GLenum)
- glBlendEquationSeparate(GLenum, GLenum)
- glBlendFunc(GLenum, GLenum)
- glBlendFuncSeparate(GLenum, GLenum, GLenum, GLenum)
- glBufferData(GLenum, qopengl_GLsizeiptr, const void *, GLenum)
- glBufferSubData(GLenum, qopengl_GLintptr, qopengl_GLsizeiptr, const void *)
- glCheckFramebufferStatus(GLenum) : GLenum
- glClear(GLbitfield)
- glClearColor(GLclampf, GLclampf, GLclampf, GLclampf)
- glClearDepthf(GLclampf)
- glClearStencil(GLint)
- glColorMask(GLboolean, GLboolean, GLboolean, GLboolean)
- glCompileShader(GLuint)
- glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *)
- glCompressedTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void
*)
- glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)
- glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)
- glCreateProgram() : GLuint
- glCreateShader(GLenum) : GLuint
- glCullFace(GLenum)
- glDeleteBuffers(GLsizei, const GLuint *)
- glDeleteFramebuffers(GLsizei, const GLuint *)
- glDeleteProgram(GLuint)
- glDeleteRenderbuffers(GLsizei, const GLuint *)
- glDeleteShader(GLuint)
- glDeleteTextures(GLsizei, const GLuint *)
- glDepthFunc(GLenum)
- glDepthMask(GLboolean)
- glDepthRangef(GLclampf, GLclampf)
- glDetachShader(GLuint, GLuint)
- glDisable(GLenum)
- glDisableVertexAttribArray(GLuint)
- glDrawArrays(GLenum, GLint, GLsizei)
- glDrawElements(GLenum, GLsizei, GLenum, const GLvoid *)
- glEnable(GLenum)
- glEnableVertexAttribArray(GLuint)
- glFinish()
- glFlush()
- glFramebufferRenderbuffer(GLenum, GLenum, GLenum, GLuint)
- glFramebufferTexture2D(GLenum, GLenum, GLenum, GLuint, GLint)
- glFrontFace(GLenum)
- glGenBuffers(GLsizei, GLuint *)
- glGenFramebuffers(GLsizei, GLuint *)
- glGenRenderbuffers(GLsizei, GLuint *)
- glGenTextures(GLsizei, GLuint *)
- glGenerateMipmap(GLenum)
- glGetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
- glGetActiveUniform(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, char *)
- glGetAttachedShaders(GLuint, GLsizei, GLsizei *, GLuint *)
- glGetAttribLocation(GLuint, const char *) : GLint
- glGetBooleanv(GLenum, GLboolean *)
- glGetBufferParameteriv(GLenum, GLenum, GLint *)
- glGetError() : GLenum
- glGetFloatv(GLenum, GLfloat *)
- glGetFramebufferAttachmentParameteriv(GLenum, GLenum, GLenum, GLint *)
- glGetIntegerv(GLenum, GLint *)
- glGetProgramInfoLog(GLuint, GLsizei, GLsizei *, char *)
- glGetProgramiv(GLuint, GLenum, GLint *)
- glGetRenderbufferParameteriv(GLenum, GLenum, GLint *)
- glGetShaderInfoLog(GLuint, GLsizei, GLsizei *, char *)
- glGetShaderPrecisionFormat(GLenum, GLenum, GLint *, GLint *)
- glGetShaderSource(GLuint, GLsizei, GLsizei *, char *)
- glGetShaderiv(GLuint, GLenum, GLint *)
- glGetString(GLenum) : const GLubyte *
- glGetTexParameterfv(GLenum, GLenum, GLfloat *)
- glGetTexParameteriv(GLenum, GLenum, GLint *)
- glGetUniformLocation(GLuint, const char *) : GLint
- glGetUniformfv(GLuint, GLint, GLfloat *)
- glGetUniformiv(GLuint, GLint, GLint *)
- glGetVertexAttribPointerv(GLuint, GLenum, void **)
- glGetVertexAttribfv(GLuint, GLenum, GLfloat *)
- glGetVertexAttribiv(GLuint, GLenum, GLint *)
- glHint(GLenum, GLenum)
- glIsBuffer(GLuint) : GLboolean
- glIsEnabled(GLenum) : GLboolean
|
- glIsFramebuffer(GLuint) : GLboolean
- glIsProgram(GLuint) : GLboolean
- glIsRenderbuffer(GLuint) : GLboolean
- glIsShader(GLuint) : GLboolean
- glIsTexture(GLuint) : GLboolean
- glLineWidth(GLfloat)
- glLinkProgram(GLuint)
- glPixelStorei(GLenum, GLint)
- glPolygonOffset(GLfloat, GLfloat)
- glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)
- glReleaseShaderCompiler()
- glRenderbufferStorage(GLenum, GLenum, GLsizei, GLsizei)
- glSampleCoverage(GLclampf, GLboolean)
- glScissor(GLint, GLint, GLsizei, GLsizei)
- glShaderBinary(GLint, const GLuint *, GLenum, const void *, GLint)
- glShaderSource(GLuint, GLsizei, const char **, const GLint *)
- glStencilFunc(GLenum, GLint, GLuint)
- glStencilFuncSeparate(GLenum, GLenum, GLint, GLuint)
- glStencilMask(GLuint)
- glStencilMaskSeparate(GLenum, GLuint)
- glStencilOp(GLenum, GLenum, GLenum)
- glStencilOpSeparate(GLenum, GLenum, GLenum, GLenum)
- glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)
- glTexParameterf(GLenum, GLenum, GLfloat)
- glTexParameterfv(GLenum, GLenum, const GLfloat *)
- glTexParameteri(GLenum, GLenum, GLint)
- glTexParameteriv(GLenum, GLenum, const GLint *)
- glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)
- glUniform1f(GLint, GLfloat)
- glUniform1fv(GLint, GLsizei, const GLfloat *)
- glUniform1i(GLint, GLint)
- glUniform1iv(GLint, GLsizei, const GLint *)
- glUniform2f(GLint, GLfloat, GLfloat)
- glUniform2fv(GLint, GLsizei, const GLfloat *)
- glUniform2i(GLint, GLint, GLint)
- glUniform2iv(GLint, GLsizei, const GLint *)
- glUniform3f(GLint, GLfloat, GLfloat, GLfloat)
- glUniform3fv(GLint, GLsizei, const GLfloat *)
- glUniform3i(GLint, GLint, GLint, GLint)
- glUniform3iv(GLint, GLsizei, const GLint *)
- glUniform4f(GLint, GLfloat, GLfloat, GLfloat, GLfloat)
- glUniform4fv(GLint, GLsizei, const GLfloat *)
- glUniform4i(GLint, GLint, GLint, GLint, GLint)
- glUniform4iv(GLint, GLsizei, const GLint *)
- glUniformMatrix2fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix3fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUniformMatrix4fv(GLint, GLsizei, GLboolean, const GLfloat *)
- glUseProgram(GLuint)
- glValidateProgram(GLuint)
- glVertexAttrib1f(GLuint, GLfloat)
- glVertexAttrib1fv(GLuint, const GLfloat *)
- glVertexAttrib2f(GLuint, GLfloat, GLfloat)
- glVertexAttrib2fv(GLuint, const GLfloat *)
- glVertexAttrib3f(GLuint, GLfloat, GLfloat, GLfloat)
- glVertexAttrib3fv(GLuint, const GLfloat *)
- glVertexAttrib4f(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)
- glVertexAttrib4fv(GLuint, const GLfloat *)
- glVertexAttribPointer(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *)
- glViewport(GLint, GLint, GLsizei, GLsizei)
- hasContext() const : bool
- hasOpenGLFeature(QOpenGLFunctions::OpenGLFeature) const : bool
- hasSeries(QAbstract3DSeries *) const : bool
- height() const : int
- hideEvent(QHideEvent *)
- horizontalAspectRatio() const : qreal
- icon() const : QIcon
- inherits(const char *) const : bool
- initializeOpenGLFunctions()
- inputHandlers() const : QList<QAbstract3DInputHandler *>
- installEventFilter(QObject *)
- isActive() const : bool
- isAncestorOf(const QWindow *, QWindow::AncestorMode) const : bool
- isExposed() const : bool
- isModal() const : bool
- isOrthoProjection() const : bool
- isPolar() const : bool
- isQuickItemType() const : bool
- isReflection() const : bool
- isSignalConnected(const QMetaMethod &) const : bool
- isTopLevel() const : bool
- isVisible() const : bool
- isWidgetType() const : bool
- isWindowType() const : bool
- keyPressEvent(QKeyEvent *)
- keyReleaseEvent(QKeyEvent *)
- killTimer(int)
- locale() const : QLocale
- mapFromGlobal(const QPointF &) const : QPointF
- mapFromGlobal(const QPoint &) const : QPoint
- mapToGlobal(const QPointF &) const : QPointF
- mapToGlobal(const QPoint &) const : QPoint
- margin() const : qreal
- mask() const : QRegion
- maximumHeight() const : int
- maximumSize() const : QSize
- maximumWidth() const : int
- measureFps() const : bool
- metaObject() const : const QMetaObject *
- minimumHeight() const : int
- minimumSize() const : QSize
- minimumWidth() const : int
- modality() const : Qt::WindowModality
- mouseDoubleClickEvent(QMouseEvent *)
- mouseMoveEvent(QMouseEvent *)
- mousePressEvent(QMouseEvent *)
- mouseReleaseEvent(QMouseEvent *)
- moveEvent(QMoveEvent *)
- moveToThread(QThread *)
- nativeEvent(const QByteArray &, void *, qintptr *) : bool
- objectName() const : QString
- opacity() const : qreal
- openGLFeatures() const : QOpenGLFunctions::OpenGLFeatures
- optimizationHints() const : QAbstract3DGraph::OptimizationHints
- paintEvent(QPaintEvent *)
- parent() const : QObject *
- parent(QWindow::AncestorMode) const : QWindow *
- position() const : QPoint
- property(const char *) const : QVariant
- queriedGraphPosition() const : QVector3D
- radialLabelOffset() const : float
- receivers(const char *) const : int
- reflectivity() const : qreal
- releaseAxis(QValue3DAxis *)
- releaseCustomItem(QCustom3DItem *)
- releaseInputHandler(QAbstract3DInputHandler *)
- releaseTheme(Q3DTheme *)
- removeCustomItem(QCustom3DItem *)
- removeCustomItemAt(const QVector3D &)
- removeCustomItems()
- removeEventFilter(QObject *)
- removeSeries(QSurface3DSeries *)
- renderToImage(int, const QSize &) : QImage
- reportContentOrientationChange(Qt::ScreenOrientation)
- requestedFormat() const : QSurfaceFormat
- resize(const QSize &)
- resize(int, int)
- resizeEvent(QResizeEvent *)
- scene() const : Q3DScene *
- screen() const : QScreen *
- selectedAxis() const : QAbstract3DAxis *
- selectedCustomItem() const : QCustom3DItem *
- selectedCustomItemIndex() const : int
- selectedElement() const : QAbstract3DGraph::ElementType
- selectedLabelIndex() const : int
- selectedSeries() const : QSurface3DSeries *
- selectionMode() const : QAbstract3DGraph::SelectionFlags
- sender() const : QObject *
- senderSignalIndex() const : int
- seriesList() const : QList<QSurface3DSeries *>
- setActiveInputHandler(QAbstract3DInputHandler *)
- setActiveTheme(Q3DTheme *)
- setAspectRatio(qreal)
- setAxisX(QValue3DAxis *)
- setAxisY(QValue3DAxis *)
- setAxisZ(QValue3DAxis *)
- setBaseSize(const QSize &)
- setCursor(const QCursor &)
- setFilePath(const QString &)
- setFlag(Qt::WindowType, bool)
- setFlags(Qt::WindowFlags)
- setFlipHorizontalGrid(bool)
- setFormat(const QSurfaceFormat &)
- setFramePosition(const QPoint &)
- setHorizontalAspectRatio(qreal)
- setIcon(const QIcon &)
- setKeyboardGrabEnabled(bool) : bool
- setLocale(const QLocale &)
- setMargin(qreal)
- setMask(const QRegion &)
- setMaximumSize(const QSize &)
- setMeasureFps(bool)
- setMinimumSize(const QSize &)
- setModality(Qt::WindowModality)
- setMouseGrabEnabled(bool) : bool
- setObjectName(const QString &)
- setObjectName(QAnyStringView)
- setOpacity(qreal)
- setOptimizationHints(QAbstract3DGraph::OptimizationHints)
- setOrthoProjection(bool)
- setParent(QObject *)
- setParent(QWindow *)
- setPolar(bool)
- setPosition(const QPoint &)
- setPosition(int, int)
- setProperty(const char *, const QVariant &) : bool
- setRadialLabelOffset(float)
- setReflection(bool)
- setReflectivity(qreal)
- setScreen(QScreen *)
- setSelectionMode(QAbstract3DGraph::SelectionFlags)
- setShadowQuality(QAbstract3DGraph::ShadowQuality)
- setSizeIncrement(const QSize &)
- setSurfaceType(QSurface::SurfaceType)
- setTransientParent(QWindow *)
- setVisibility(QWindow::Visibility)
- setVulkanInstance(QVulkanInstance *)
- setWindowState(Qt::WindowState)
- setWindowStates(Qt::WindowStates)
- shadowQuality() const : QAbstract3DGraph::ShadowQuality
- shadowsSupported() const : bool
- showEvent(QShowEvent *)
- signalsBlocked() const : bool
- size() const : QSize
- size() const : QSize
- sizeIncrement() const : QSize
- startTimer(int, Qt::TimerType) : int
- startTimer(std::chrono::milliseconds, Qt::TimerType) : int
- staticMetaObject :
- supportsOpenGL() const : bool
- surfaceClass() const : QSurface::SurfaceClass
- surfaceHandle() const : QPlatformSurface *
- surfaceType() const : QSurface::SurfaceType
- surfaceType() const : QSurface::SurfaceType
- tabletEvent(QTabletEvent *)
- themes() const : QList<Q3DTheme *>
- thread() const : QThread *
- timerEvent(QTimerEvent *)
- title() const : QString
- touchEvent(QTouchEvent *)
- tr(const char *, const char *, int) : QString
- transientParent() const : QWindow *
- type() const : Qt::WindowType
- unsetCursor()
- visibility() const : QWindow::Visibility
- vulkanInstance() const : QVulkanInstance *
- wheelEvent(QWheelEvent *)
- width() const : int
- winId() const : WId
- windowState() const : Qt::WindowState
- windowStates() const : Qt::WindowStates
- x() const : int
- y() const : int
|