The QAbstractButton class is the abstract base class of button widgets, providing functionality common to buttons. More...
Header: | #include <QAbstractButton> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Widgets) target_link_libraries(mytarget PRIVATE Qt6::Widgets) |
qmake: | QT += widgets |
Inherits: | QWidget |
Inherited By: |
|
QAbstractButton(QWidget *parent = nullptr) | |
virtual | ~QAbstractButton() |
bool | autoExclusive() const |
bool | autoRepeat() const |
int | autoRepeatDelay() const |
int | autoRepeatInterval() const |
QButtonGroup * | group() const |
QIcon | icon() const |
QSize | iconSize() const |
bool | isCheckable() const |
bool | isChecked() const |
bool | isDown() const |
void | setAutoExclusive(bool) |
void | setAutoRepeat(bool) |
void | setAutoRepeatDelay(int) |
void | setAutoRepeatInterval(int) |
void | setCheckable(bool) |
void | setDown(bool) |
void | setIcon(const QIcon &icon) |
void | setShortcut(const QKeySequence &key) |
void | setText(const QString &text) |
QKeySequence | shortcut() const |
QString | text() const |
void | animateClick() |
void | click() |
void | setChecked(bool) |
void | setIconSize(const QSize &size) |
void | toggle() |
virtual void | checkStateSet() |
virtual bool | hitButton(const QPoint &pos) const |
virtual void | nextCheckState() |
virtual void | changeEvent(QEvent *e) override |
virtual bool | event(QEvent *e) override |
virtual void | focusInEvent(QFocusEvent *e) override |
virtual void | focusOutEvent(QFocusEvent *e) override |
virtual void | keyPressEvent(QKeyEvent *e) override |
virtual void | keyReleaseEvent(QKeyEvent *e) override |
virtual void | mouseMoveEvent(QMouseEvent *e) override |
virtual void | mousePressEvent(QMouseEvent *e) override |
virtual void | mouseReleaseEvent(QMouseEvent *e) override |
virtual void | paintEvent(QPaintEvent *e) override = 0 |
virtual void | timerEvent(QTimerEvent *e) override |
This class implements an abstract button. Subclasses of this class handle user actions, and specify how the button is drawn.
QAbstractButton provides support for both push buttons and checkable (toggle) buttons. Checkable buttons are implemented in the QRadioButton and QCheckBox classes. Push buttons are implemented in the QPushButton and QToolButton classes; these also provide toggle behavior if required.
Any button can display a label containing text and an icon. setText() sets the text; setIcon() sets the icon. If a button is disabled, its label is changed to give the button a "disabled" appearance.
If the button is a text button with a string containing an ampersand ('&'), QAbstractButton automatically creates a shortcut key. For example:
QPushButton *button = new QPushButton(tr("Ro&ck && Roll"), this);
The Alt+C shortcut is assigned to the button, i.e., when the user presses Alt+C the button will call animateClick(). See the QShortcut documentation for details. To display an actual ampersand, use '&&'.
You can also set a custom shortcut key using the setShortcut() function. This is useful mostly for buttons that do not have any text, and therefore can't have any automatic shortcut.
button->setIcon(QIcon(":/images/print.png")); button->setShortcut(tr("Alt+F7"));
All the buttons provided by Qt (QPushButton, QToolButton, QCheckBox, and QRadioButton) can display both text and icons.
A button can be made the default button in a dialog by means of QPushButton::setDefault() and QPushButton::setAutoDefault().
QAbstractButton provides most of the states used for buttons:
Note: As opposed to other widgets, buttons derived from QAbstractButton accept mouse and context menu events when disabled.
The difference between isDown() and isChecked() is as follows. When the user clicks a toggle button to check it, the button is first pressed then released into the checked state. When the user clicks it again (to uncheck it), the button moves first to the pressed state, then to the unchecked state (isChecked() and isDown() are both false).
QAbstractButton provides four signals:
To subclass QAbstractButton, you must reimplement at least paintEvent() to draw the button's outline and its text or pixmap. It is generally advisable to reimplement sizeHint() as well, and sometimes hitButton() (to determine whether a button press is within the button). For buttons with more than two states (like tri-state buttons), you will also have to reimplement checkStateSet() and nextCheckState().
See also QButtonGroup.
This property holds whether auto-exclusivity is enabled
If auto-exclusivity is enabled, checkable buttons that belong to the same parent widget behave as if they were part of the same exclusive button group. In an exclusive button group, only one button can be checked at any time; checking another button automatically unchecks the previously checked one.
The property has no effect on buttons that belong to a button group.
autoExclusive is off by default, except for radio buttons.
Access functions:
bool | autoExclusive() const |
void | setAutoExclusive(bool) |
See also QRadioButton.
This property holds whether autoRepeat is enabled
If autoRepeat is enabled, then the pressed(), released(), and clicked() signals are emitted at regular intervals when the button is down. autoRepeat is off by default. The initial delay and the repetition interval are defined in milliseconds by autoRepeatDelay and autoRepeatInterval.
Note: If a button is pressed down by a shortcut key, then auto-repeat is enabled and timed by the system and not by this class. The pressed(), released(), and clicked() signals will be emitted like in the normal case.
Access functions:
bool | autoRepeat() const |
void | setAutoRepeat(bool) |
This property holds the initial delay of auto-repetition
If autoRepeat is enabled, then autoRepeatDelay defines the initial delay in milliseconds before auto-repetition kicks in.
Access functions:
int | autoRepeatDelay() const |
void | setAutoRepeatDelay(int) |
See also autoRepeat and autoRepeatInterval.
This property holds the interval of auto-repetition
If autoRepeat is enabled, then autoRepeatInterval defines the length of the auto-repetition interval in millisecons.
Access functions:
int | autoRepeatInterval() const |
void | setAutoRepeatInterval(int) |
See also autoRepeat and autoRepeatDelay.
This property holds whether the button is checkable
By default, the button is not checkable.
Access functions:
bool | isCheckable() const |
void | setCheckable(bool) |
See also checked.
This property holds whether the button is checked
Only checkable buttons can be checked. By default, the button is unchecked.
Access functions:
bool | isChecked() const |
void | setChecked(bool) |
Notifier signal:
void | toggled(bool checked) |
See also checkable.
This property holds whether the button is pressed down
If this property is true
, the button is pressed down. The signals pressed() and clicked() are not emitted if you set
this property to true. The default is false.
Access functions:
bool | isDown() const |
void | setDown(bool) |
This property holds the icon shown on the button
The icon's default size is defined by the GUI style, but can be adjusted by setting the iconSize property.
Access functions:
QIcon | icon() const |
void | setIcon(const QIcon &icon) |
This property holds the icon size used for this button.
The default size is defined by the GUI style. This is a maximum size for the icons. Smaller icons will not be scaled up.
Access functions:
QSize | iconSize() const |
void | setIconSize(const QSize &size) |
This property holds the mnemonic associated with the button
Access functions:
QKeySequence | shortcut() const |
void | setShortcut(const QKeySequence &key) |
This property holds the text shown on the button
If the button has no text, the text() function will return an empty string.
If the text contains an ampersand character ('&'), a shortcut is automatically created for it. The character that follows the '&' will be used as the shortcut key. Any previous shortcut will be overwritten or cleared if no shortcut is defined by the text. See the QShortcut documentation for details. To display an actual ampersand, use '&&'.
There is no default text.
Access functions:
QString | text() const |
void | setText(const QString &text) |
Constructs an abstract button with a parent.
[slot]
void QAbstractButton::animateClick()Performs an animated click: the button is pressed immediately, and released 100ms later.
Calling this function again before the button is released resets the release timer.
All signals associated with a click are emitted as appropriate.
This function does nothing if the button is disabled.
See also click().
[slot]
void QAbstractButton::click()Performs a click.
All the usual signals associated with a click are emitted as appropriate. If the button is checkable, the state of the button is toggled.
This function does nothing if the button is disabled.
See also animateClick().
[signal]
void QAbstractButton::clicked(bool checked = false)This signal is emitted when the button is activated (i.e., pressed down then released while the mouse cursor is inside the button), when the shortcut key is typed, or when click() or animateClick() is called. Notably, this signal is not emitted if you call setDown(), setChecked() or toggle().
If the button is checkable, checked is true if the button is checked, or false if the button is unchecked.
See also pressed(), released(), and toggled().
[signal]
void QAbstractButton::pressed()This signal is emitted when the button is pressed down.
See also released() and clicked().
[signal]
void QAbstractButton::released()This signal is emitted when the button is released.
See also pressed(), clicked(), and toggled().
[slot]
void QAbstractButton::toggle()Toggles the state of a checkable button.
See also checked.
[signal]
void QAbstractButton::toggled(bool checked)This signal is emitted whenever a checkable button changes its state. checked is true if the button is checked, or false if the button is unchecked.
This may be the result of a user action, click() slot activation, or because setChecked() is called.
The states of buttons in exclusive button groups are updated before this signal is emitted. This means that slots can act on either the "off" signal or the "on" signal emitted by the buttons in the group whose states have changed.
For example, a slot that reacts to signals emitted by newly checked buttons but which ignores signals from buttons that have been unchecked can be implemented using the following pattern:
void MyWidget::reactToToggle(bool checked) { if (checked) { // Examine the new button states. ... } }
Button groups can be created using the QButtonGroup class, and updates to the button states monitored with the QButtonGroup::buttonClicked() signal.
Note: Notifier signal for property checked.
See also checked and clicked().
[virtual]
QAbstractButton::~QAbstractButton()Destroys the button.
[override virtual protected]
void QAbstractButton::changeEvent(QEvent
*e)Reimplements: QWidget::changeEvent(QEvent *event).
[virtual protected]
void QAbstractButton::checkStateSet()This virtual handler is called when setChecked() is used, unless it is called from within nextCheckState(). It allows subclasses to reset their intermediate button states.
See also nextCheckState().
[override virtual protected]
bool QAbstractButton::event(QEvent *e)Reimplements: QWidget::event(QEvent *event).
[override virtual protected]
void QAbstractButton::focusInEvent(QFocusEvent *e)Reimplements: QWidget::focusInEvent(QFocusEvent *event).
[override virtual protected]
void QAbstractButton::focusOutEvent(QFocusEvent *e)Reimplements: QWidget::focusOutEvent(QFocusEvent *event).
Returns the group that this button belongs to.
If the button is not a member of any QButtonGroup, this function returns nullptr
.
See also QButtonGroup.
[virtual protected]
bool QAbstractButton::hitButton(const QPoint
&pos) constReturns true
if pos is inside the clickable button rectangle; otherwise returns false
.
By default, the clickable area is the entire widget. Subclasses may reimplement this function to provide support for clickable areas of different shapes and sizes.
[override virtual protected]
void QAbstractButton::keyPressEvent(QKeyEvent *e)Reimplements: QWidget::keyPressEvent(QKeyEvent *event).
[override virtual protected]
void QAbstractButton::keyReleaseEvent(QKeyEvent *e)Reimplements: QWidget::keyReleaseEvent(QKeyEvent *event).
[override virtual protected]
void QAbstractButton::mouseMoveEvent(QMouseEvent *e)Reimplements: QWidget::mouseMoveEvent(QMouseEvent *event).
[override virtual protected]
void QAbstractButton::mousePressEvent(QMouseEvent *e)Reimplements: QWidget::mousePressEvent(QMouseEvent *event).
[override virtual protected]
void QAbstractButton::mouseReleaseEvent(QMouseEvent *e)Reimplements: QWidget::mouseReleaseEvent(QMouseEvent *event).
[virtual protected]
void QAbstractButton::nextCheckState()This virtual handler is called when a button is clicked. The default implementation calls setChecked(!isChecked()) if the button isCheckable(). It allows subclasses to implement intermediate button states.
See also checkStateSet().
[override pure virtual protected]
void QAbstractButton::paintEvent(QPaintEvent *e)Reimplements: QWidget::paintEvent(QPaintEvent *event).
[override virtual protected]
void QAbstractButton::timerEvent(QTimerEvent *e)Reimplements: QObject::timerEvent(QTimerEvent *event).