The following members of class QMatrix4x4 are deprecated. They are provided to keep old source code working. We strongly advise against using them in new code.
(deprecated) void |
flipCoordinates() |
(deprecated (6.1)) QVector3D |
operator*(const QVector3D &vector, const QMatrix4x4 &matrix) |
(deprecated (6.1)) QVector3D |
operator*(const QMatrix4x4 &matrix, const QVector3D &vector) |
(deprecated (6.1)) QPoint |
operator*(const QMatrix4x4 &matrix, const QPoint &point) |
(deprecated (6.1)) QPointF |
operator*(const QMatrix4x4 &matrix, const QPointF &point) |
This function is deprecated. We strongly advise against using it in new code.
Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.
See also ortho().
This function is deprecated since 6.1. We strongly advise against using it in new code.
Convert the QVector3D to a QVector4D with 1.0 as the w coordinate, then multiply.
Returns the result of transforming vector according to matrix, with the matrix applied post-vector. The vector is transformed as a point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming vector according to matrix, with the matrix applied pre-vector. The vector is transformed as a projective point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming point according to matrix, with the matrix applied pre-point.
This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming point according to matrix, with the matrix applied pre-point.
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