The following members of class QMatrix4x4 are deprecated. They are provided to keep old source code working. We strongly advise against using them in new code.
(deprecated) void |
flipCoordinates() |
(deprecated in 6.1) QPoint |
operator*(const QMatrix4x4 &matrix, const QPoint &point) |
(deprecated in 6.1) QPointF |
operator*(const QMatrix4x4 &matrix, const QPointF &point) |
(deprecated in 6.1) QVector3D |
operator*(const QMatrix4x4 &matrix, const QVector3D &vector) |
(deprecated in 6.1) QVector3D |
operator*(const QVector3D &vector, const QMatrix4x4 &matrix) |
[deprecated] void QMatrix4x4::flipCoordinates()This function is deprecated. We strongly advise against using it in new code.
Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as ortho() does.
See also ortho().
[deprecated in 6.1] QPoint operator*(const
QMatrix4x4 &matrix, const QPoint &point)This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming point according to matrix, with the matrix applied pre-point.
[deprecated in 6.1] QPointF operator*(const
QMatrix4x4 &matrix, const QPointF &point)This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming point according to matrix, with the matrix applied pre-point.
[deprecated in 6.1] QVector3D operator*(const QMatrix4x4 &matrix, const QVector3D &vector)This function is deprecated since 6.1. We strongly advise against using it in new code.
Use QMatrix4x4::map() instead.
Returns the result of transforming vector according to matrix, with the matrix applied pre-vector. The vector is transformed as a projective point.
[deprecated in 6.1] QVector3D operator*(const QVector3D &vector, const QMatrix4x4 &matrix)This function is deprecated since 6.1. We strongly advise against using it in new code.
Convert the QVector3D to a QVector4D with 1.0 as the w coordinate, then multiply.
Returns the result of transforming vector according to matrix, with the matrix applied post-vector. The vector is transformed as a point.
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