Holds the data for a skeleton to be used with skinned meshes. More...
|Import Statement:||import Qt3D.Core 2.0|
Use Skeleton if you wish to manually create the joints of a skeleton for use with skinned meshes. This is mainly of use to people creating editors, tooling, or dynamic skeletons. It is more common that a Qt 3D application would simply consume an existing skeleton and skinned mesh as created in a digital content creation tool such as Blender. For this use case, please see SkeletonLoader.
rootJoint : Joint
Holds the root joint of the hierarchy of joints forming the skeleton.
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