Used to load a skeleton of joints from file. More...
|Import Statement:||import Qt3D.Core 2.4|
Use SkeletonLoader if you wish to load a whole skeleton from file rather than creating the joints yourself using Skeleton and Joints. Creating a skeleton and binding the vertices of a mesh to the skeleton is most easily performed in a 3D digital content creation tool such as Blender. The resulting skeleton and mesh can then be exported in a suitable format such as glTF 2 for consumption by Qt 3D.
source : url
Holds the source url from which to load the skeleton.
[read-only] status : SkeletonLoader.Status
Holds the current status of skeleton loading.
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