The PhongAlphaMaterial class provides a default implementation of the phong lighting effect with alpha. More...
Import Statement: | import Qt3D.Extras 2.4 |
Since: | Qt 5.7 |
Inherits: |
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
alpha : real |
Holds the alpha component of the object which varies between 0 and 1.
The default value is 0.5.
ambient : color |
Holds the current ambient color.
blendFunctionArg : BlendEquation::BlendFunction |
Holds the blend equation function argument.
destinationAlphaArg : BlendEquationArguments::Blending |
Holds the blend equation destination alpha blending argument.
destinationRgbArg : BlendEquationArguments::Blending |
Holds the blend equation destination RGB blending argument.
diffuse : color |
Holds the current diffuse color.
shininess : real |
Holds the current shininess.
sourceAlphaArg : BlendEquationArguments::Blending |
Holds the blend equation source alpha blending argument.
sourceRgbArg : BlendEquationArguments::Blending |
Holds the blend equation source RGB blending argument.
specular : color |
Holds the current specular color.