The PolygonOffset type sets the scale and steps to calculate depth values for polygon offsets. More...
|Import Statement:||import Qt3D.Render 2.4|
A PolygonOffset type adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
depthSteps : real
Holds the units that create constant depth offsets. Default value is 0.
scaleFactor : real
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
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