 
          Enables or disables entire subtrees of frame graph nodes. More...
| Import Statement: | import Qt3D.Render 2.8 | 
| In C++: | QSubtreeEnabler | 
| Inherits: | |
| Status: | Deprecated | 
While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience
          node that makes this use case trivial, allowing all of its children to be controlled by a single switch.
For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.
RenderSurfaceSelector { ClearBuffers { Viewport { CameraSelector {} } } SubtreeEnabler { enabled: showDebugView Viewport { CameraSelector { RenderPassFilter {} } } } }
SubtreeEnabler is enabled by default.
| enablement : enumeration | 
Controls whether subtree enablement is persistent or transient.
| Constant | Description | 
|---|---|
| Persistent | The value of enabled is persistent. This is the default. | 
| SingleShot | The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed. | 
| void requestUpdate() | 
Requests that the subtree be enabled.
A conveninence method intended to be used with SingleShot enablement.
 
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