Provides information about available endpoints on a server. More...
Import Statement: | import QtOpcUa |
Since: | QtOpcUa 5.13 |
Allows to fetch and access information about available endpoints on a server.
QtOpcUa.Connection { id: connection backend: availableBackends[0] defaultConnection: true } QtOpcUa.ServerDiscovery { discoveryUrl: "opc.tcp://127.0.0.1:43344" onServersChanged: { if (status.isGood) { if (status.status == QtOpcUa.Status.GoodCompletesAsynchronusly) return; // wait until finished if (count > 0) { // choose right server endpointDiscovery.serverUrl = at(0).discoveryUrls[0]; console.log("Using server URL:", endpointDiscovery.serverUrl); } else { // no servers retrieved } } else { // Fetching servers failed console.log("Error fetching server:", servers.status.status); } } } QtOpcUa.EndpointDiscovery { id: endpointDiscovery onEndpointsChanged: { if (status.isGood) { if (status.status == QtOpcUa.Status.GoodCompletesAsynchronusly) return; // wait until finished if (count > 0) { // choose right endpoint console.log("Using endpoint", at(0).endpointUrl, at(0).securityPolicy); connection.connectToEndpoint(at(0)); } else { // no endpoints retrieved } } else { // Fetching endpoints failed console.log("Error fetching endpoints:", status.status); } } }
connection : Connection |
The connection to be used for requesting information.
If this property is not set, the default connection will be used, if any.
See also Connection and Connection::defaultConnection.
count : int |
serverUrl : string |
Discovery URL of the server to fetch the endpoints from. Every time the URL is changed, a request to the given server is started.
When starting the request, the list of available endpoints is cleared and the status is set to Status.GoodCompletesAsynchronously. Once the request is finished, status changes.
Make sure to check status before accessing the list of endpoints.
See also endpointsChanged.
status : Status |
The current status of this element. In case the last retrieval of endpoints was successful, the status is Status.Good.
if (endpoints.status.isGood) { // do something } else { // handle error }
See also Status.
endpointsChanged() |
Emitted when a retrieval request started, finished or failed. In a called function, you should first check the status of the object. If the status is Status.GoodCompletesAsynchronously, the request is still running. If the status is Status.Good, the request has finished and the endpoint descriptions can be read. If the status is not good, an error happened and status contains the returned error code.
onEndpointsChanged: { if (endpoints.status.isGood) { if (endpoints.status.status == QtOpcua.Status.GoodCompletesAsynchronusly) return; // wait until finished if (endpoints.count > 0) { var endpointUrl = endpoints.at(0).endpointUrl(); console.log(endpointUrl); } } else { // handle error } }
Note: The corresponding handler is onEndpointsChanged
.
See also status, count, at, Status, and EndpointDescription.
EndpointDescription at(index) |
Returns the endpoint description at given index. In case there are no endoints available or the index is invalid, an invalid endpoint description is returned. Before using any data from this, you should check status if retrieval of the information was successful.
if (endpoints.status.isGood) { if (endpoints.count > 0) var endpointUrl = endpoints.at(0).endpointUrl(); console.log(endpointUrl); } else { // handle error }
See also count, status, and EndpointDescription.