Enables manual control of animations. More...
| Import Statement: | import QtQuick |
Normally animations are driven by an internal timer, but the AnimationController allows the given animation to be driven by a progress value explicitly.
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animation : Animation |
This property holds the animation to be controlled by the AnimationController.
Note:An animation controlled by AnimationController will always have its running and paused properties set to
true. It can not be manually started or stopped (much like an animation in a Behavior can not be manually started or stopped).
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progress : real |
This property holds the animation progress value.
The valid progress value is 0.0 to 1.0, setting values less than 0 will be converted to 0, setting values great than 1 will be converted to 1.
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completeToBeginning() |
Finishes running the controlled animation in a backwards direction.
After calling this method, the animation runs normally from the current progress point in a backwards direction to the beginning state.
The animation controller's progress value will be automatically updated while the animation is running.
See also completeToEnd() and progress.
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completeToEnd() |
Finishes running the controlled animation in a forwards direction.
After calling this method, the animation runs normally from the current progress point in a forwards direction to the end state.
The animation controller's progress value will be automatically updated while the animation is running.
See also completeToBeginning() and progress.
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reload() |
Reloads the animation properties
If the animation properties changed, calling this method to reload the animation definations.
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