 
          A scatter noise effect. More...
| Import Statement: | import QtQuick3D.Effects 6.8 | 
| Status: | Deprecated since 6.5 | 
This type is deprecated since QtQuick3D.Effects 6.5. We strongly advise against using it in new code.
Use ExtendedSceneEnvironment, MultiEffect, or user-defined effects via the Effect type instead.
Warning: All pre-made standalone effects in QtQuick3D.Effects are considered deprecated starting with Qt 6.5. Applications are advised to use ExtendedSceneEnvironment or MultiEffect instead, when applicable, or alternatively provide their own custom post-processing effect via the Effect type.

Scatters the pixels in a scene, creating a blurry or smeared appearance. Without changing the color of each individual pixel, the Scatter effect redistributes the pixels randomly, but in the same general area as their original positions.
| amount : real | 
Determines how much to scatter. The range is [0...127]. The default value is 10.
| direction : int | 
The direction in which to scatter the pixels. Set to 0 for both horizontal and vertical, 1 for horizontal, and 2 for vertical. The default
              value is 0.
| noiseSample : TextureInput | 
The scatter noise texture map. The default is a Texture with source "maps/brushnoise.png".
| randomize : bool | 
Specifies whether the scattering pattern changes for each frame. The default value is true.
 
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