Base type for custom geometry. More...
Import Statement: | import QtQuick3D |
Instantiates: | QQuick3DGeometry |
Inherits: | |
Inherited By: |
Custom geometry allows using application-generated vertex and index data, that can possibly change dynamically as well. To use custom geometry, do not assign a .mesh
file as the source to a Model. Instead, set its geometry property to reference a Geometry object.
A typical way of implementing custom geometry is by creating a QQuick3DGeometry subclass in C++ and registering the new type for use with QML.
It is also possible to use the built-in custom geometry provider GridGeometry in the Helpers
module. The following is an example of GridGeometry. Any application-provided Geometry subclass can be taken into use in the same manner.
import QtQuick3D.Helpers Model { geometry: GridGeometry { } materials: [ DefaultMaterial { diffuseColor: "white" lighting: DefaultMaterial.NoLighting } ] }
See also Qt Quick 3D - Custom Geometry Example, Model, and QQuick3DGeometry.
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