The QObjectBindableProperty class is a template class that enables automatic property bindings for property data stored in QObject derived classes. More...
Header: | #include <QObjectBindableProperty> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS Core) target_link_libraries(mytarget PRIVATE Qt6::Core) |
qmake: | QT += core |
Since: | Qt 6.0 |
Inherits: | QPropertyData |
QObjectBindableProperty(Class *owner, QPropertyBinding<T> &&binding) | |
QObjectBindableProperty(Class *owner, const QPropertyBinding<T> &binding) | |
QObjectBindableProperty(Functor &&f) | |
QObjectBindableProperty(T &&initialValue) | |
QObjectBindableProperty(const T &initialValue) | |
QObjectBindableProperty() | |
~QObjectBindableProperty() | |
QPropertyNotifier | addNotifier(Functor f) |
QPropertyBinding<T> | binding() const |
bool | hasBinding() const |
void | notify() |
QPropertyChangeHandler<Functor> | onValueChanged(Functor f) |
QPropertyBinding<T> | setBinding(const QPropertyBinding<T> &newBinding) |
bool | setBinding(const QUntypedPropertyBinding &newBinding) |
QPropertyBinding<T> | setBinding(Functor f) |
void | setValue(QObjectBindableProperty::parameter_type newValue) |
void | setValue(QObjectBindableProperty::rvalue_ref newValue) |
QPropertyChangeHandler<Functor> | subscribe(Functor f) |
QPropertyBinding<T> | takeBinding() |
QObjectBindableProperty::parameter_type | value() const |
Q_OBJECT_BINDABLE_PROPERTY(containingClass, type, name, signal) | |
Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(containingClass, type, name, initialvalue, signal) |
QObjectBindableProperty is a generic container that holds an instance of T and behaves mostly like QProperty. It is one of the classes implementing Qt Bindable Properties. Unlike QProperty, it stores its management data structure in the surrounding QObject. The extra template parameters are used to identify the surrounding class and a member function of that class acting as a change handler.
You can use QObjectBindableProperty to add binding support to code that uses Q_PROPERTY. The getter and setter methods must be adapted carefully according to the rules described in Bindable Property Getters and Setters.
In order to invoke the change signal on property changes, use QObjectBindableProperty and pass the change signal as a callback.
A simple example is given in the following.
#include <QObject> #include <QProperty> #include <QDebug> class Foo : public QObject { Q_OBJECT Q_PROPERTY(int myVal READ myVal WRITE setMyVal BINDABLE bindableMyVal) public: int myVal() { return myValMember.value(); } void setMyVal(int newvalue) { myValMember = newvalue; } QBindable<int> bindableMyVal() { return &myValMember; } signals: void myValChanged(); private: Q_OBJECT_BINDABLE_PROPERTY(Foo, int, myValMember, &Foo::myValChanged); }; int main() { bool debugout(true); // enable debug log Foo myfoo; QProperty<int> prop(42); QObject::connect(&myfoo, &Foo::myValChanged, [&]() { if (debugout) qDebug() << myfoo.myVal(); }); myfoo.bindableMyVal().setBinding([&]() { return prop.value(); }); // prints "42" prop = 5; // prints "5" debugout = false; prop = 6; // prints nothing debugout = true; prop = 7; // prints "7" } #include "main.moc"
QObjectBindableProperty is usually not used directly, instead an instance of it is created by using the Q_OBJECT_BINDABLE_PROPERTY macro.
Use the Q_OBJECT_BINDABLE_PROPERTY macro in the class declaration to declare the property as bindable.
class MyClass : public QObject { Q_OBJECT Q_PROPERTY(int x READ x WRITE setX NOTIFY xChanged BINDABLE bindableX) public: int x() const { return xProp; } void setX(int x) { xProp = x; } QBindable<int> bindableX() { return QBindable<int>(&xProp); } signals: void xChanged(); private: // Declare the instance of the bindable property data. Q_OBJECT_BINDABLE_PROPERTY(MyClass, int, xProp, &MyClass::xChanged) };
If you need to directly initialize the property with some non-default value, you can use the Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS macro. It accepts a value for the initialization as one of its parameters.
class MyClass : public QObject { Q_OBJECT Q_PROPERTY(int x READ x WRITE setX NOTIFY xChanged BINDABLE bindableX) public: int x() const { return xProp; } void setX(int x) { xProp = x; } QBindable<int> bindableX() { return QBindable<int>(&xProp); } signals: void xChanged(); private: // Declare the instance of int bindable property data and // initialize it with the value 5. // This is similar to declaring // int xProp = 5; // without using the new QObjectBindableProperty class. Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(MyClass, int, xProp, 5, &MyClass::xChanged) };
Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS does not support multiple arguments directly. If your property requires multiple arguments for initialization, please explicitly call the specific constructor.
class CustomType { public: CustomType(int val, int otherVal) : value(val), anotherValue(otherVal) { } private: int value = 0; int anotherValue = 0; }; // later when using CustomType as a property Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(MyClass, CustomType xProp, CustomType(5, 10), &MyClass::xChanged)
The change handler can optionally accept one argument, of the same type as the property, in which case it is passed the new value of the property. Otherwise, it should take no arguments.
If the property does not need a changed notification, you can leave out the "NOTIFY xChanged" in the Q_PROPERTY macro as well as the last argument of the Q_OBJECT_BINDABLE_PROPERTY and Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS macros.
See also Q_OBJECT_BINDABLE_PROPERTY, Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS, QProperty, QObjectComputedProperty, Qt's Property System, and Qt Bindable Properties.
Assigns newValue to this property and removes the property's associated binding, if present. If the property value changes as a result, calls the Callback function on owner.
[default]
QObjectBindableProperty::QObjectBindableProperty(Class *owner, QPropertyBinding<T> &&binding)Constructs a property that is tied to the provided binding expression. The first time the property value is read, the binding is evaluated. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read. When the property value changes owner is notified via the Callback function.
[default]
QObjectBindableProperty::QObjectBindableProperty(Class *owner, const QPropertyBinding<T> &binding)Constructs a property that is tied to the provided binding expression. The first time the property value is read, the binding is evaluated. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read. When the property value changes owner is notified via the Callback function.
Constructs a property that is tied to the provided binding expression f. The first time the property value is read, the binding is evaluated. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read.
Move-Constructs a property with the provided initialValue.
Constructs a property with the provided initialValue.
Constructs a property with a default constructed instance of T.
[default]
QObjectBindableProperty::~QObjectBindableProperty()Destroys the property.
Subscribes the given functor f as a callback that is called whenever the value of the property changes.
The callback f is expected to be a type that has a plain call operator () without any parameters. This means that you can provide a C++ lambda expression, a std::function or even a custom struct with a call operator.
The returned property change handler object keeps track of the subscription. When it goes out of scope, the callback is unsubscribed.
This method is in some cases easier to use than onValueChanged(), as the returned object is not a template. It can therefore more easily be stored, e.g. as a member in a class.
See also onValueChanged() and subscribe().
Returns the binding expression that is associated with this property. A default constructed QPropertyBinding<T> will be returned if no such association exists.
See also setBinding().
Returns true if the property is associated with a binding; false otherwise.
Programmatically signals a change of the property. Any binding which depend on it will be notified, and if the property has a signal, it will be emitted.
This can be useful in combination with setValueBypassingBindings to defer signalling the change until a class invariant has been restored.
Note: If this property has a binding (i.e. hasBinding() returns true), that binding is not reevaluated when notify() is called. Any binding depending on this property is still reevaluated as usual.
See also Qt::beginPropertyUpdateGroup() and setValueBypassingBindings().
Registers the given functor f as a callback that shall be called whenever the value of the property changes. On each value change, the handler is either called immediately, or deferred, depending on the context.
The callback f is expected to be a type that has a plain call operator () without any parameters. This means that you can provide a C++ lambda expression, a std::function or even a custom struct with a call operator.
The returned property change handler object keeps track of the registration. When it goes out of scope, the callback is de-registered.
Associates the value of this property with the provided newBinding expression and returns the previously associated binding. The first time the property value is read, the binding is evaluated. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read. When the property value changes, the owner is notified via the Callback function.
See also binding().
This is an overloaded function.
Associates the value of this property with the provided newBinding expression. The first time the property value is read, the binding is evaluated. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read.
Returns true
if the type of this property is the same as the type the binding function returns; false
otherwise.
This is an overloaded function.
Associates the value of this property with the provided functor f and returns the previously associated binding. The first time the property value is read, the binding is evaluated by invoking the call operator () of f. Whenever a dependency of the binding changes, the binding will be re-evaluated the next time the value of this property is read. When the property value changes, the owner is notified via the Callback function.
See also Formulating a Property Binding.
Subscribes the given functor f as a callback that is called immediately and whenever the value of the property changes in the future. On each value change, the handler is either called immediately, or deferred, depending on the context.
The callback f is expected to be a type that has a plain call operator () without any parameters. This means that you can provide a C++ lambda expression, a std::function or even a custom struct with a call operator.
The returned property change handler object keeps track of the subscription. When it goes out of scope, the callback is unsubscribed.
Disassociates the binding expression from this property and returns it. After calling this function, the value of the property will only change if you assign a new value to it, or when a new binding is set.
Returns the value of the property. This may evaluate a binding expression that is tied to this property, before returning the value.
See also setValue().
[since 6.0]
Q_OBJECT_BINDABLE_PROPERTY(containingClass, type, name, signal)Declares a QObjectBindableProperty inside containingClass of type type with name name. If the optional argument signal is given, this signal will be emitted when the property is marked dirty.
This macro was introduced in Qt 6.0.
See also Qt's Property System and Qt Bindable Properties.
[since 6.0]
Q_OBJECT_BINDABLE_PROPERTY_WITH_ARGS(containingClass, type, name, initialvalue,
signal)Declares a QObjectBindableProperty inside containingClass of type type with name name which is initialized to initialvalue. If the optional argument signal is given, this signal will be emitted when the property is marked dirty.
This macro was introduced in Qt 6.0.
See also Qt's Property System and Qt Bindable Properties.