- QQuaternion(const QVector4D &)
- QQuaternion(float, const QVector3D &)
- QQuaternion(float, float, float, float)
- QQuaternion()
- conjugated() const : QQuaternion
- dotProduct(const QQuaternion &, const QQuaternion &) : float
- fromAxes(const QVector3D &, const QVector3D &, const QVector3D &) : QQuaternion
- fromAxisAndAngle(const QVector3D &, float) : QQuaternion
- fromAxisAndAngle(float, float, float, float) : QQuaternion
- fromDirection(const QVector3D &, const QVector3D &) : QQuaternion
- fromEulerAngles(float, float, float) : QQuaternion
- fromEulerAngles(const QVector3D &) : QQuaternion
- fromRotationMatrix(const QMatrix3x3 &) : QQuaternion
- getAxes(QVector3D *, QVector3D *, QVector3D *) const
- getAxisAndAngle(float *, float *, float *, float *) const
- getAxisAndAngle(QVector3D *, float *) const
- getEulerAngles(float *, float *, float *) const
- inverted() const : QQuaternion
- isIdentity() const : bool
- isNull() const : bool
- length() const : float
- lengthSquared() const : float
- nlerp(const QQuaternion &, const QQuaternion &, float) : QQuaternion
- normalize()
|
|