Storage class containing data collected for a frame. More...
| Header: | #include <QSSGFrameData> |
| Since: | Qt 6.7 |
| QSSGCameraId | activeCamera() const |
| QSSGRhiGraphicsPipelineState | getPipelineState() const |
| QSSGFrameData::Result | getRenderResult(QSSGFrameData::RenderResult id) const |
Returns The active camera for the scene, or null if non could be found.
Returns Base pipeline state for this frame
Returns The renderable texture result from id. nullptr if no matching id was found.
Note: Even if the function returns a non-null result, the returned QSSGRhiRenderableTexture might not be ready unless the pass rendering to the texture has been executed.
Note: The returned value is only valid within the current frame. On each new frame the renderable will be reset and should therefore be queried again.
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