A class implementing blend-shape morphing animation. More...
Header: | #include <QMorphingAnimation> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3danimation) target_link_libraries(mytarget PRIVATE Qt6::3danimation) |
qmake: | QT += 3danimation |
Since: | Qt 5.9 |
Instantiated By: | MorphingAnimation |
Inherits: | Qt3DAnimation::QAbstractAnimation |
enum | Method { Normalized, Relative } |
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QMorphingAnimation(QObject *parent = nullptr) | |
void | addMorphTarget(Qt3DAnimation::QMorphTarget *target) |
QEasingCurve | easing() const |
QVector<float> | getWeights(int positionIndex) |
float | interpolator() const |
QMorphingAnimation::Method | method() const |
QVector<Qt3DAnimation::QMorphTarget *> | morphTargetList() |
void | removeMorphTarget(Qt3DAnimation::QMorphTarget *target) |
void | setMorphTargets(const QVector<Qt3DAnimation::QMorphTarget *> &targets) |
void | setWeights(int positionIndex, const QVector<float> &weights) |
Qt3DRender::QGeometryRenderer * | target() const |
QString | targetName() const |
QVector<float> | targetPositions() const |
void | setEasing(const QEasingCurve &easing) |
void | setMethod(QMorphingAnimation::Method method) |
void | setTarget(Qt3DRender::QGeometryRenderer *target) |
void | setTargetName(const QString name) |
void | setTargetPositions(const QVector<float> &targetPositions) |
void | easingChanged(const QEasingCurve &easing) |
void | interpolatorChanged(float interpolator) |
void | methodChanged(QMorphingAnimation::Method method) |
void | targetChanged(Qt3DRender::QGeometryRenderer *target) |
void | targetNameChanged(const QString &name) |
void | targetPositionsChanged(const QVector<float> &targetPositions) |
A Qt3DAnimation::QMorphingAnimation class implements blend-shape morphing animation to a target QGeometryRenderer. The QMorphingAnimation sets the correct QAttributes from the morph targets to the target QGeometryRenderer::geometry and calculates interpolator for the current position. The actual blending between the attributes must be implemented in the material. Qt3DAnimation::QMorphPhongMaterial implements material with morphing support for phong lighting model. The blending happens between 2 attributes - 'base' and 'target'. The names for the base and target attributes are taken from the morph target names, where the base attribute retains the name it already has and the target attribute name gets 'Target' appended to the name. The interpolator can be set as a QParameter to the used material. All morph targets in the animation should contain the attributes with same names as those in the base geometry.
This enumeration specifies the morphing method.
Constant | Value | Description |
---|---|---|
Qt3DAnimation::QMorphingAnimation::Normalized |
0 |
The blending should use the normalized formula; V' = Vbase * (1.0 - sum(Wi)) + sum[Vi * Wi] |
Qt3DAnimation::QMorphingAnimation::Relative |
1 |
The blending should use the relative formula; V' = Vbase + sum[Vi * Wi] |
Holds the easing curve of the interpolator between morph targets.
Access functions:
QEasingCurve | easing() const |
void | setEasing(const QEasingCurve &easing) |
Notifier signal:
void | easingChanged(const QEasingCurve &easing) |
[read-only]
interpolator : const floatHolds the interpolator between base and target attributes.
Access functions:
float | interpolator() const |
Notifier signal:
void | interpolatorChanged(float interpolator) |
Holds the morphing method. The default is Relative.
Access functions:
QMorphingAnimation::Method | method() const |
void | setMethod(QMorphingAnimation::Method method) |
Notifier signal:
void | methodChanged(QMorphingAnimation::Method method) |
Holds the target QGeometryRenderer the morphing animation is applied to.
Access functions:
Qt3DRender::QGeometryRenderer * | target() const |
void | setTarget(Qt3DRender::QGeometryRenderer *target) |
Notifier signal:
void | targetChanged(Qt3DRender::QGeometryRenderer *target) |
Holds the name of the target geometry. This is a convenience property making it easier to match the target geometry to the morphing animation. The name is usually same as the name of the parent entity of the target QGeometryRenderer, but does not have to be.
Access functions:
QString | targetName() const |
void | setTargetName(const QString name) |
Notifier signal:
void | targetNameChanged(const QString &name) |
Holds the position values of the morph target. Each position in the list specifies the position of the corresponding morph target with the same index. The values must be in an ascending order. Values can be positive or negative and do not have any predefined unit.
Access functions:
QVector<float> | targetPositions() const |
void | setTargetPositions(const QVector<float> &targetPositions) |
Notifier signal:
void | targetPositionsChanged(const QVector<float> &targetPositions) |
Construct a new QMorphingAnimation with parent.
Add new morph target at the end of the animation.
Return morph weights at positionIndex.
Return morph target list.
Remove morph target from the animation.
Set morph targets to animation. Old targets are cleared.
Sets morph weights at positionIndex.