Used to transforms parts of skinned meshes. More...
Header: | #include <QJoint> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dcore) target_link_libraries(mytarget PRIVATE Qt6::3dcore) |
qmake: | QT += 3dcore |
Since: | Qt 5.10 |
Instantiated By: | Joint |
Inherits: | Qt3DCore::QNode |
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QJoint(Qt3DCore::QNode *parent = nullptr) | |
void | addChildJoint(Qt3DCore::QJoint *joint) |
QList<Qt3DCore::QJoint *> | childJoints() const |
QMatrix4x4 | inverseBindMatrix() const |
QString | name() const |
void | removeChildJoint(Qt3DCore::QJoint *joint) |
QQuaternion | rotation() const |
float | rotationX() const |
float | rotationY() const |
float | rotationZ() const |
QVector3D | scale() const |
QVector3D | translation() const |
void | setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix) |
void | setName(const QString &name) |
void | setRotation(const QQuaternion &rotation) |
void | setRotationX(float rotationX) |
void | setRotationY(float rotationY) |
void | setRotationZ(float rotationZ) |
void | setScale(const QVector3D &scale) |
void | setToIdentity() |
void | setTranslation(const QVector3D &translation) |
void | inverseBindMatrixChanged(const QMatrix4x4 &inverseBindMatrix) |
void | nameChanged(const QString &name) |
void | rotationChanged(const QQuaternion &rotation) |
void | rotationXChanged(float rotationX) |
void | rotationYChanged(float rotationY) |
void | rotationZChanged(float rotationZ) |
void | scaleChanged(const QVector3D &scale) |
void | translationChanged(const QVector3D &translation) |
The QJoint node is used to build skeletons as part of the skinned mesh support in Qt 3D. A joint can be transformed by way of its scale, rotation and translation properties. Any mesh vertices that are bound to the joint will have their transformations updated accordingly.
Holds the inverse bind matrix of the joint. This is used to transform vertices from model space into the space of this joint so they can subsequently be multiplied by the joint's global transform to perform the skinning operation.
Access functions:
QMatrix4x4 | inverseBindMatrix() const |
void | setInverseBindMatrix(const QMatrix4x4 &inverseBindMatrix) |
Notifier signal:
void | inverseBindMatrixChanged(const QMatrix4x4 &inverseBindMatrix) |
Holds the rotation of the joint as QQuaternion.
Access functions:
QQuaternion | rotation() const |
void | setRotation(const QQuaternion &rotation) |
Notifier signal:
void | rotationChanged(const QQuaternion &rotation) |
Holds the x rotation of the joint as an Euler angle.
Access functions:
float | rotationX() const |
void | setRotationX(float rotationX) |
Notifier signal:
void | rotationXChanged(float rotationX) |
Holds the y rotation of the joint as an Euler angle.
Access functions:
float | rotationY() const |
void | setRotationY(float rotationY) |
Notifier signal:
void | rotationYChanged(float rotationY) |
Holds the z rotation of the joint as an Euler angle.
Access functions:
float | rotationZ() const |
void | setRotationZ(float rotationZ) |
Notifier signal:
void | rotationZChanged(float rotationZ) |
Holds the scale of the joint.
Access functions:
QVector3D | scale() const |
void | setScale(const QVector3D &scale) |
Notifier signal:
void | scaleChanged(const QVector3D &scale) |
Holds the translation of the joint as QVector3D.
Access functions:
QVector3D | translation() const |
void | setTranslation(const QVector3D &translation) |
Notifier signal:
void | translationChanged(const QVector3D &translation) |
Constructs a new QJoint with parent.
[slot]
void QJoint::setToIdentity()Sets the transform matrix for this joint to the identity matrix.
Adds joint as a child of this joint. If joint has no parent, then this joint takes ownership of it. Child joints are in the coordinate system of their parent joint.
The vector of joints this joint has as children.
Returns the name of the joint.
Note: Getter function for property name.
See also setName().
Removes joint from this joint's list of children. The child joint is not destroyed.