The Qt 3D Extras module provides a set of prebuilt elements to help you get started with Qt 3D. More...
This module is under development and is subject to change.
Contains classes from the Qt3DExtras module |
Basic functionality for camera controllers |
|
Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone |
|
A conical mesh |
|
A conical mesh |
|
Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A cuboid mesh |
|
A cuboid mesh |
|
Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A cylindrical mesh |
|
A cylindrical mesh |
|
Default implementation of the phong lighting effect |
|
Allows creation of a 3D extruded text in 3D space |
|
A 3D extruded Text mesh |
|
Allows controlling the scene camera from the first person perspective |
|
Default FrameGraph implementation of a forward renderer |
|
Material that implements the Gooch shading model, popular in CAD and CAM applications |
|
Default implementation of PBR lighting |
|
Default implementation of the phong lighting effect |
|
Allows controlling the scene camera along orbital path |
|
Default implementation for rendering the color properties set for each vertex |
|
Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A square planar mesh |
|
A square planar mesh |
|
Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
|
Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A spherical mesh |
|
A spherical mesh |
|
Allows creation of a 2D text in 3D space |
|
Default implementation of a simple unlit texture material |
|
Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A toroidal mesh |
|
A toroidal mesh |
This module is still in development but is available as a technology preview. This means it is unstable, likely to change and provided as a convenience only.
#include <Qt3DExtras>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3dextras
Classes, types, and functions are declared under the Qt3DExtras namespace.
Default implementation of the phong lighting effect |
|
Material that implements the Gooch shading model, popular in CAD and CAM applications |
|
Default implementation of PBR lighting |
|
Default implementation of the phong lighting effect |
|
Default implementation for rendering the color properties set for each vertex |
|
Default implementation of a simple unlit texture material |
Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone |
|
A conical mesh |
|
A conical mesh |
|
Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A cuboid mesh |
|
A cuboid mesh |
|
Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A cylindrical mesh |
|
A cylindrical mesh |
|
Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A square planar mesh |
|
A square planar mesh |
|
Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A spherical mesh |
|
A spherical mesh |
|
Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses |
|
A toroidal mesh |
|
A toroidal mesh |
Allows controlling the scene camera from the first person perspective |
|
Allows controlling the scene camera along orbital path |
Note: The Quick3DExtras module also specifies a Qt3DExtras::Quick::Qt3DQuickWindow.