The Qt 3D Extras module provides a set of prebuilt elements to help you get started with Qt 3D. More...
This module is deprecated since 6.8. We strongly advise against using it in new code.
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Contains classes from the Qt3DExtras module |
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Basic functionality for camera controllers |
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Allows creation of a cone in 3D space |
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A conical mesh |
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A conical mesh |
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Allows creation of a cuboid in 3D space |
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A cuboid mesh |
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A cuboid mesh |
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Allows creation of a cylinder in 3D space |
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A cylindrical mesh |
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A cylindrical mesh |
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Default implementation of the phong lighting effect |
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Allows creation of a 3D extruded text in 3D space |
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A 3D extruded Text mesh |
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Allows controlling the scene camera from the first person perspective |
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Default FrameGraph implementation of a forward renderer |
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Material that implements the Gooch shading model, popular in CAD and CAM applications |
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Default implementation of PBR lighting |
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Default implementation of the phong lighting effect |
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Allows controlling the scene camera along orbital path |
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Default implementation for rendering the color properties set for each vertex |
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Allows creation of a plane in 3D space |
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A square planar mesh |
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A square planar mesh |
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Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene |
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Allows creation of a sphere in 3D space |
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A spherical mesh |
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A spherical mesh |
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Allows creation of a 2D text in 3D space |
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Default implementation of a simple unlit texture material |
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Allows creation of a torus in 3D space |
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A toroidal mesh |
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A toroidal mesh |
This module is still in development but is available as a technology preview. This means it is unstable, likely to change and provided as a convenience only.
#include <Qt3DExtras>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3dextras
Classes, types, and functions are declared under the Qt3DExtras namespace.
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Default implementation of the phong lighting effect |
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|
Material that implements the Gooch shading model, popular in CAD and CAM applications |
|
|
Default implementation of PBR lighting |
|
|
Default implementation of the phong lighting effect |
|
|
Default implementation for rendering the color properties set for each vertex |
|
|
Default implementation of a simple unlit texture material |
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Allows creation of a cone in 3D space |
|
|
A conical mesh |
|
|
A conical mesh |
|
|
Allows creation of a cuboid in 3D space |
|
|
A cuboid mesh |
|
|
A cuboid mesh |
|
|
Allows creation of a cylinder in 3D space |
|
|
A cylindrical mesh |
|
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A cylindrical mesh |
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Allows creation of a plane in 3D space |
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A square planar mesh |
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A square planar mesh |
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Allows creation of a sphere in 3D space |
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A spherical mesh |
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A spherical mesh |
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Allows creation of a torus in 3D space |
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A toroidal mesh |
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A toroidal mesh |
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Allows controlling the scene camera from the first person perspective |
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Allows controlling the scene camera along orbital path |
Note: The Quick3DExtras module also specifies a Qt3DExtras::Quick::Qt3DQuickWindow.