The QCuboidGeometry class allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. More...
Header: | #include <Qt3DExtras/QCuboidGeometry> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Instantiated By: | CuboidGeometry |
Inherits: | Qt3DCore::QGeometry |
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QCuboidGeometry(Qt3DCore::QNode *parent = nullptr) | |
Qt3DCore::QAttribute * | indexAttribute() const |
Qt3DCore::QAttribute * | normalAttribute() const |
Qt3DCore::QAttribute * | positionAttribute() const |
Qt3DCore::QAttribute * | tangentAttribute() const |
Qt3DCore::QAttribute * | texCoordAttribute() const |
void | updateIndices() |
void | updateVertices() |
float | xExtent() const |
QSize | xyMeshResolution() const |
QSize | xzMeshResolution() const |
float | yExtent() const |
QSize | yzMeshResolution() const |
float | zExtent() const |
void | setXExtent(float xExtent) |
void | setXYMeshResolution(const QSize &resolution) |
void | setXZMeshResolution(const QSize &resolution) |
void | setYExtent(float yExtent) |
void | setYZMeshResolution(const QSize &resolution) |
void | setZExtent(float zExtent) |
void | xExtentChanged(float xExtent) |
void | xyMeshResolutionChanged(const QSize &xyMeshResolution) |
void | xzMeshResolutionChanged(const QSize &xzMeshResolution) |
void | yExtentChanged(float yExtent) |
void | yzMeshResolutionChanged(const QSize &yzMeshResolution) |
void | zExtentChanged(float zExtent) |
* * * *
[read-only]
indexAttribute : Qt3DCore::QAttribute* constHolds the geometry index attribute.
Access functions:
Qt3DCore::QAttribute * | indexAttribute() const |
[read-only]
normalAttribute : Qt3DCore::QAttribute* constHolds the geometry normal attribute.
Access functions:
Qt3DCore::QAttribute * | normalAttribute() const |
[read-only]
positionAttribute : Qt3DCore::QAttribute* constHolds the geometry position attribute.
Access functions:
Qt3DCore::QAttribute * | positionAttribute() const |
[read-only]
tangentAttribute : Qt3DCore::QAttribute* constHolds the geometry tangent attribute.
Access functions:
Qt3DCore::QAttribute * | tangentAttribute() const |
[read-only]
texCoordAttribute : Qt3DCore::QAttribute* constHolds the geometry texture coordinate attribute.
Access functions:
Qt3DCore::QAttribute * | texCoordAttribute() const |
Holds the x extent of the geometry.
Access functions:
float | xExtent() const |
void | setXExtent(float xExtent) |
Notifier signal:
void | xExtentChanged(float xExtent) |
Holds the x-y resolution. The width and height values of this property specify the number of vertices generated for the x-y faces of the mesh.
Access functions:
QSize | xyMeshResolution() const |
void | setXYMeshResolution(const QSize &resolution) |
Notifier signal:
void | xyMeshResolutionChanged(const QSize &xyMeshResolution) |
Holds the x-z resolution. The width and height values of this property specify the number of vertices generated for the x-z faces of the mesh.
Access functions:
QSize | xzMeshResolution() const |
void | setXZMeshResolution(const QSize &resolution) |
Notifier signal:
void | xzMeshResolutionChanged(const QSize &xzMeshResolution) |
Holds the y extent of the geometry.
Access functions:
float | yExtent() const |
void | setYExtent(float yExtent) |
Notifier signal:
void | yExtentChanged(float yExtent) |
Holds the y-z resolution. The width and height values of this property specify the number of vertices generated for the y-z faces of the mesh.
Access functions:
QSize | yzMeshResolution() const |
void | setYZMeshResolution(const QSize &resolution) |
Notifier signal:
void | yzMeshResolutionChanged(const QSize &yzMeshResolution) |
Holds the z extent of the geometry.
Access functions:
float | zExtent() const |
void | setZExtent(float zExtent) |
Notifier signal:
void | zExtentChanged(float zExtent) |
Constructs a new QCuboidGeometry with parent.
Updates indices based on mesh resolutions.
Updates vertices based on mesh resolutions.