The QDiffuseSpecularMaterial class provides a default implementation of the phong lighting effect. More...
Header: | #include <QDiffuseSpecularMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Since: | Qt 5.10 |
Instantiated By: | DiffuseSpecularMaterial |
Inherits: | Qt3DRender::QMaterial |
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QDiffuseSpecularMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QDiffuseSpecularMaterial() |
QColor | ambient() const |
QVariant | diffuse() const |
bool | isAlphaBlendingEnabled() const |
QVariant | normal() const |
float | shininess() const |
QVariant | specular() const |
float | textureScale() const |
void | setAlphaBlendingEnabled(bool enabled) |
void | setAmbient(const QColor &ambient) |
void | setDiffuse(const QVariant &diffuse) |
void | setNormal(const QVariant &normal) |
void | setShininess(float shininess) |
void | setSpecular(const QVariant &specular) |
void | setTextureScale(float textureScale) |
void | alphaBlendingEnabledChanged(bool enabled) |
void | ambientChanged(const QColor &ambient) |
void | diffuseChanged(const QVariant &diffuse) |
void | normalChanged(const QVariant &normal) |
void | shininessChanged(float shininess) |
void | specularChanged(const QVariant &specular) |
void | textureScaleChanged(float textureScale) |
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Indicates if the alpha information coming from the diffuse property will be taken into account during rendering. Defaults to false.
Access functions:
bool | isAlphaBlendingEnabled() const |
void | setAlphaBlendingEnabled(bool enabled) |
Notifier signal:
void | alphaBlendingEnabledChanged(bool enabled) |
Holds the ambient color that is emitted by an object without any other light source.
Access functions:
QColor | ambient() const |
void | setAmbient(const QColor &ambient) |
Notifier signal:
void | ambientChanged(const QColor &ambient) |
Holds the diffuse color of the material that is emitted for rough surface reflections with the lights. This can be either a plain color value or a texture.
Access functions:
QVariant | diffuse() const |
void | setDiffuse(const QVariant &diffuse) |
Notifier signal:
void | diffuseChanged(const QVariant &diffuse) |
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
Access functions:
QVariant | normal() const |
void | setNormal(const QVariant &normal) |
Notifier signal:
void | normalChanged(const QVariant &normal) |
Holds the shininess exponent. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
Access functions:
float | shininess() const |
void | setShininess(float shininess) |
Notifier signal:
void | shininessChanged(float shininess) |
Holds the specular color of the material that is emitted for shiny surface reflections with the lights. This can be either a plain color value or a texture.
Access functions:
QVariant | specular() const |
void | setSpecular(const QVariant &specular) |
Notifier signal:
void | specularChanged(const QVariant &specular) |
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0
would result in 16 (4x4) tiles.
Access functions:
float | textureScale() const |
void | setTextureScale(float textureScale) |
Notifier signal:
void | textureScaleChanged(float textureScale) |
Constructs a new QDiffuseSpecularMaterial instance with parent object parent.
[virtual]
QDiffuseSpecularMaterial::~QDiffuseSpecularMaterial()Destroys the QDiffuseSpecularMaterial.