The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass. More...
Header: | #include <QNormalDiffuseMapAlphaMaterial> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) |
qmake: | QT += 3dextras |
Since: | Qt 5.7 |
Inherits: | Qt3DExtras::QNormalDiffuseMapMaterial |
This class is deprecated. We strongly advise against using it in new code.
QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr) | |
virtual | ~QNormalDiffuseMapAlphaMaterial() |
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent.
[virtual]
QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()Destroys the QNormalDiffuseMapAlphaMaterial instance.
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