Abstract base class used to define new input methods such as game controllers. More...
| Header: | #include <QInputDeviceIntegration> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3dinput)target_link_libraries(mytarget PRIVATE Qt6::3dinput) |
| qmake: | QT += 3dinput |
| Inherits: | QObject |
| Status: | Deprecated |
| virtual Qt3DInput::QAbstractPhysicalDevice * | createPhysicalDevice(const QString &name) = 0 |
| void | initialize(Qt3DInput::QInputAspect *aspect) |
| virtual QAbstractPhysicalDeviceBackendNode * | physicalDevice(Qt3DCore::QNodeId id) const = 0 |
| virtual QList<Qt3DCore::QNodeId> | physicalDevices() const = 0 |
| QInputDeviceIntegration(QObject *parent = nullptr) | |
| Qt3DInput::QInputAspect * | inputAspect() const |
| void | registerBackendType(const QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor) |
[explicit protected] QInputDeviceIntegration::QInputDeviceIntegration(QObject *parent = nullptr)Creates a new QInputDeviceIntegration with parent.
[pure virtual] Qt3DInput::QAbstractPhysicalDevice *QInputDeviceIntegration::createPhysicalDevice(const QString &name)Create the Physical device identified by name.
If not recognized return nullptr
Called by the InputAspect object after the integration has been created with aspect.
[protected] Qt3DInput::QInputAspect
*QInputDeviceIntegration::inputAspect() constQInputDeviceIntegration::inputAspect Returns the Input Aspect associated with the InputDeviceIntegration
[pure virtual] QAbstractPhysicalDeviceBackendNode *QInputDeviceIntegration::physicalDevice(Qt3DCore::QNodeId id) constReturns the QAbstractPhysicalDevice identified by the given id if it is related to this QInputDeviceIntegration.
[pure virtual] QList<Qt3DCore::QNodeId> QInputDeviceIntegration::physicalDevices() constReturns the list of node ids for physical devices associated with this QInputDeviceIntegration.
[protected] void QInputDeviceIntegration::registerBackendType(const
QMetaObject &metaObject, const Qt3DCore::QBackendNodeMapperPtr &functor)Registers a corresponding backend class for this front end implementation with metaObject and functor.
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