Encapsulate a Directional Light object in a Qt 3D scene. More...
Header: | #include <QDirectionalLight> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | DirectionalLight |
Inherits: | Qt3DRender::QAbstractLight |
QDirectionalLight(Qt3DCore::QNode *parent = nullptr) | |
QVector3D | worldDirection() const |
void | setWorldDirection(const QVector3D &worldDirection) |
void | worldDirectionChanged(const QVector3D &worldDirection) |
A directional light is a light source that behaves similar to sunlight. The light from a directional light hits all objects from the same direction and with the same intensity, regardless of where they are in the scene.
Specifies the world direction of the directional light.
Note: The exact meaning and use of this property is up to the material implementation.
Access functions:
QVector3D | worldDirection() const |
void | setWorldDirection(const QVector3D &worldDirection) |
Notifier signal:
void | worldDirectionChanged(const QVector3D &worldDirection) |
Constructs a new QDirectionalLight with the specified parent.
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