The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More...
Header: | #include <QPolygonOffset> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.7 |
Instantiated By: | PolygonOffset |
Inherits: | Qt3DRender::QRenderState |
QPolygonOffset(Qt3DCore::QNode *parent = nullptr) | |
float | depthSteps() const |
float | scaleFactor() const |
void | setDepthSteps(float depthSteps) |
void | setScaleFactor(float scaleFactor) |
void | depthStepsChanged(float depthSteps) |
void | scaleFactorChanged(float scaleFactor) |
A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
Access functions:
float | depthSteps() const |
void | setDepthSteps(float depthSteps) |
Notifier signal:
void | depthStepsChanged(float depthSteps) |
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
Access functions:
float | scaleFactor() const |
void | setScaleFactor(float scaleFactor) |
Notifier signal:
void | scaleFactorChanged(float scaleFactor) |
The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified parent
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