The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More...
| Header: | #include <QPolygonOffset> |
| CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender)target_link_libraries(mytarget PRIVATE Qt6::3drender) |
| qmake: | QT += 3drender |
| In QML: | PolygonOffset |
| Inherits: | Qt3DRender::QRenderState |
| Status: | Deprecated |
| QPolygonOffset(Qt3DCore::QNode *parent = nullptr) | |
| float | depthSteps() const |
| float | scaleFactor() const |
| void | setDepthSteps(float depthSteps) |
| void | setScaleFactor(float scaleFactor) |
| void | depthStepsChanged(float depthSteps) |
| void | scaleFactorChanged(float scaleFactor) |
A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.
Holds the units that create constant depth offsets. Default value is 0.
Access functions:
| float | depthSteps() const |
| void | setDepthSteps(float depthSteps) |
Notifier signal:
| void | depthStepsChanged(float depthSteps) |
Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.
Access functions:
| float | scaleFactor() const |
| void | setScaleFactor(float scaleFactor) |
Notifier signal:
| void | scaleFactorChanged(float scaleFactor) |
[explicit] QPolygonOffset::QPolygonOffset(Qt3DCore::QNode *parent = nullptr)The constructor creates a new QPolygonOffset::QPolygonOffset instance with the specified parent
As part of the free Business evaluation, we offer a free welcome call for companies, to talk about your requirements, and how the Felgo SDK & Services can help you. Just sign up and schedule your call.
Sign up now to start your free Business evaluation: