QProximityFilter Class
class Qt3DRender::QProximityFilter 
          Select entities which are within a distance threshold of a target entity. More...
          
            
              
                | Header: | 
                #include <QProximityFilter> | 
              
              
                | CMake: | 
                find_package(Qt6 REQUIRED COMPONENTS 3drender) 
                target_link_libraries(mytarget PRIVATE Qt6::3drender) | 
              
              
                | qmake: | 
                QT += 3drender | 
              
              
                | In QML: | 
                
                  ProximityFilter
                 | 
              
              
                | Inherits: | 
                
                  Qt3DRender::QFrameGraphNode
                 | 
              
              
                | Status: | 
                Deprecated | 
              
            
           
          
          Properties
          
          Public Functions
          
          Public Slots
          
          Signals
          
          
            Detailed Description
            A Qt3DRender::QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.
           
          
            Property Documentation
            distanceThreshold : float
            Holds the distance to the target entity above which entities are filtered out.
            Access functions:
            
              
                
                  | float | 
                  distanceThreshold() const | 
                
                
                  | void | 
                  setDistanceThreshold(float distanceThreshold) | 
                
              
             
            Notifier signal:
            
              
                
                  | void | 
                  distanceThresholdChanged(float distanceThreshold) | 
                
              
             
            
            
            Holds the entity against which we should compare the distance to.
            Access functions:
            
              
                
                  | Qt3DCore::QEntity * | 
                  entity() const | 
                
                
                  | void | 
                  setEntity(Qt3DCore::QEntity *entity) | 
                
              
             
            Notifier signal:
            
              
                
                  | void | 
                  entityChanged(Qt3DCore::QEntity *entity) |