Details of a hit when casting a ray through a model. More...
Header: | #include <QRayCasterHit> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.11 |
enum | HitType { TriangleHit, LineHit, PointHit, EntityHit } |
float | distance() const |
Qt3DCore::QEntity * | entity() const |
Qt3DCore::QNodeId | entityId() const |
QVector3D | localIntersection() const |
uint | primitiveIndex() const |
Qt3DRender::QRayCasterHit::HitType | type() const |
uint | vertex1Index() const |
uint | vertex2Index() const |
uint | vertex3Index() const |
QVector3D | worldIntersection() const |
Qt3DRender::QRayCasterHit contains the details of a successful hit when casting a ray through a model using a Qt3DRender::QRayCaster or Qt3DRender::QScreenRayCaster component.
See also Qt3DRender::QRayCaster, Qt3DRender::QScreenRayCaster, and Qt3DRender::QPickingSettings.
Specifies type of hit that was returned. This is controlled using QPickingSettings.
Constant | Value | Description |
---|---|---|
Qt3DRender::QRayCasterHit::TriangleHit |
0 |
The picked primitive was a triangle and the vertex indices refer to the three points making up the triangle |
Qt3DRender::QRayCasterHit::LineHit |
1 |
The picked primitive was a line segment, and the first two vertices refer to the two points making up the line |
Qt3DRender::QRayCasterHit::PointHit |
2 |
The picked primitive was a single point; all 3 vertex indices will be undefined |
Qt3DRender::QRayCasterHit::EntityHit |
3 |
Only the bounding volume was considered; the primitive and vertex indices will be undefined |
Returns the distance between the origin of the ray and the intersection point
Note: Getter function for property distance.
Returns a pointer to the entity that was hit
Note: Getter function for property entity.
Returns the id of the entity that was hit
Note: Getter function for property entityId.
Returns the coordinates of the intersection point in the entity's coordinate system
Note: Getter function for property localIntersection.
Returns the index of the picked primitive
Note: Getter function for property primitiveIndex.
Returns the type of the hit
Note: Getter function for property type.
Returns the index of the first vertex of the picked primitive
Note: Getter function for property vertex1Index.
Returns the index of the second vertex of the picked primitive
Note: Getter function for property vertex2Index.
Returns the index of the third vertex of the picked primitive
Note: Getter function for property vertex3Index.
Returns the coordinates of the intersection point in the model's coordinate system
Note: Getter function for property worldIntersection.