Provides a way of specifying values of a Uniform Block or a shader structure. More...
Header: | #include <Qt3DRender/QShaderData> |
CMake: | find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) |
qmake: | QT += 3drender |
Since: | Qt 5.5 |
Inherits: | Qt3DCore::QComponent |
QShaderData(Qt3DCore::QNode *parent = nullptr) | |
Qt3DRender::PropertyReaderInterfacePtr | propertyReader() const |
Note: When subclassing and adding properties to QShaderData, note that if you need to nest an inner Qt3DRender::QShaderData, the data type of the property should be Qt3DRender::QShaderData* instead of the name of your subclass.
Constructs a new QShaderData with the specified parent.
QShaderData::propertyReader Returns the PropertyReaderInterfacePtr for this shader data
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