One of the core features of QML is that it enables QML object types to be easily defined in a lightweight manner through QML documents to suit the needs of individual QML applications. The standard Qt Quick module provides various types like Rectangle, Text and Image for building a QML application; beyond these, you can easily define your own QML types to be reused within your application. This ability to create your own types forms the building blocks of any QML application.
To create an object type, a QML document should be placed into a text file named as <TypeName>.qml where <TypeName> is the desired name of the type. The type name has the following requirements:
This document is then automatically recognized by the engine as a definition of a QML type. Additionally, a type defined in this manner is automatically made available to other QML files within the same local directory as the engine searches within the immediate directory when resolving QML type names.
Note: The QML engine does not automatically search remote directories this way. You have to add a qmldir file if your documents are loaded over the network. See Importing QML Document Directories.
For example, below is a document that declares a Rectangle with a child MouseArea. The document has been saved to file named
SquareButton.qml
:
// SquareButton.qml import QtQuick 2.0 Rectangle { property int side: 100 width: side; height: side color: "red" MouseArea { anchors.fill: parent onClicked: console.log("Button clicked!") } }
Since the file is named SquareButton.qml
, this can now be used as a type named SquareButton
by any other QML file within the same directory. For example, if there was a
myapplication.qml
file in the same directory, it could refer to the SquareButton
type:
// myapplication.qml import QtQuick 2.0 SquareButton {}
This creates a 100 x 100 red Rectangle with an inner MouseArea, as defined in SquareButton.qml
. When this
myapplication.qml
document is loaded by the engine, it loads the SquareButton.qml document as a component and instantiates it to create a SquareButton
object.
The SquareButton
type encapsulates the tree of QML objects declared in SquareButton.qml
. When the QML engine instantiates a SquareButton
object from this type, it is instantiating an
object from the Rectangle tree declared in SquareButton.qml
.
Note: the letter case of the file name is significant on some (notably UNIX) filesystems. It is recommended the file name case matches the case of the desired QML type name exactly - for example,
Box.qml
and not BoX.qml
- regardless of the platform to which the QML type will be deployed.
Sometimes, it can be inconvenient to create a new file for a type, for instance when reusing a small delegate in multiple views. If you don't actually need to expose the type, but only need to create an instance, Component is an option. But if you want to declare properties with the component types, or if you want to use it in multiple files, Component
is not an option. In that case, you
can use inline components. Inline components declare a new component inside of a file. The syntax for that is
component <component name> : BaseType { // declare properties and bindings here }
Inside the file which declares the inline component, the type can be referenced simply by its name.
// Images.qml import QtQuick 2.15 Item { component LabeledImage: Column { property alias source: image.source property alias caption: text.text Image { id: image width: 50 height: 50 } Text { id: text font.bold: true } } Row { LabeledImage { id: before source: "before.png" caption: "Before" } LabeledImage { id: after source: "after.png" caption: "After" } } property LabeledImage selectedImage: before }
In other files, it has to be prefixed with the name of its containing component.
// LabeledImageBox.qml import QtQuick 2.15 Rectangle { property alias caption: image.caption property alias source: image.source border.width: 2 border.color: "black" Images.LabeledImage { id: image } }
Note: Inline components don't share their scope with the component they are declared in. In the following example, when A.MyInlineComponent
in file B.qml gets created, a ReferenceError will occur, as
root
does not exist as an id in B.qml. It is therefore advisable not to reference objects in an inline component which are not part of it.
// A.qml import QtQuick 2.15 Item { id: root property string message: "From A" component MyInlineComponent : Item { Component.onCompleted: console.log(root.message) } } // B.qml import QtQuick 2.15 Item { A.MyInlineComponent {} }
Note: Inline components cannot be nested.
If SquareButton.qml
was not in the same directory as myapplication.qml
, the SquareButton
type would need to be specifically made available through an import statement in
myapplication.qml
. It could be imported from a relative path on the file system, or as an installed module; see module for more details.
The root object definition in a .qml file defines the attributes that are available for a QML type. All properties, signals and methods that belong to this root object - whether they are custom declared, or come from the QML type of the root object - are externally accessible and can be read and modified for objects of this type.
For example, the root object type in the SquareButton.qml
file above is Rectangle. This means any properties defined by the Rectangle type can be modified for a SquareButton
object. The code below defines three SquareButton
objects with customized values for some of the properties of the
root Rectangle object of the SquareButton
type:
// application.qml import QtQuick 2.0 Column { SquareButton { side: 50 } SquareButton { x: 50; color: "blue" } SquareButton { radius: 10 } }
The attributes that are accessible to objects of the custom QML type include any custom properties, methods and signals that have additionally been defined for an object. For
example, suppose the Rectangle in SquareButton.qml
had been defined as follows, with additional properties, methods and signals:
// SquareButton.qml import QtQuick 2.0 Rectangle { id: root property bool pressed: mouseArea.pressed signal buttonClicked(real xPos, real yPos) function randomizeColor() { root.color = Qt.rgba(Math.random(), Math.random(), Math.random(), 1) } property int side: 100 width: side; height: side color: "red" MouseArea { id: mouseArea anchors.fill: parent onClicked: (mouse)=> root.buttonClicked(mouse.x, mouse.y) } }
Any SquareButton
object could make use of the pressed
property, buttonClicked
signal and randomizeColor()
method that have been added to the root Rectangle:
// application.qml import QtQuick 2.0 SquareButton { id: squareButton onButtonClicked: (xPos, yPos)=> { console.log("Clicked", xPos, yPos) randomizeColor() } Text { text: squareButton.pressed ? "Down" : "Up" } }
Note that any of the id
values defined in SquareButton.qml
are not accessible to SquareButton
objects, as id values are only accessible from within the component scope in which a
component is declared. The SquareButton
object definition above cannot refer to mouseArea
in order to refer to the MouseArea child, and if it had an
id
of root
rather than squareButton
, this would not conflict with the id
of the same value for the root object defined in SquareButton.qml
as the two would be
declared within separate scopes.
You can prepend global instructions to a QML document using the pragma
keyword. The following pragmas are supported:
pragma Singleton
declares the component defined in the QML document as singleton. Singletons are created only once per QML engine. In order to use a QML-declared singleton you also have to register it with its
module. See qt_target_qml_sources for how to do this with CMake.
With this pragma you can define how assignments to list properties shall be handled in components defined in the QML document. By default, assigning to a list property appends to the list. You can explicitly request this
behavior using the value Append
. Alternatively, you can request the contents of list properties to always be replaced using Replace
, or replaced if the property is not the default property using
ReplaceIfNotDefault
. For example:
pragma ListPropertyAssignBehavior: ReplaceIfNotDefault
The same declaration can also be given for C++-defined types. See QML_LIST_PROPERTY_ASSIGN_BEHAVIOR_APPEND, QML_LIST_PROPERTY_ASSIGN_BEHAVIOR_REPLACE, and QML_LIST_PROPERTY_ASSIGN_BEHAVIOR_REPLACE_IF_NOT_DEFAULT
With this pragma you can restrict components defined in this file to only create objects within their original context. This holds for inline components as well as Component elements explicitly or implicitly created as properties. If a component is bound to its context, you can safely use IDs from the rest of the file within the component. Otherwise, the engine and the QML tooling cannot know in advance what type, if any, such IDs will resolve to at run time.
In order to bind the components to their context specify the Bound
argument:
pragma ComponentBehavior: Bound
The default is Unbound
. You can also specify it explicitly. In a future version of Qt the default will change to Bound
.
Delegate components bound to their context don't receive their own private contexts on instantiation. This means that model data can only be passed via required properties in this case. Passing model data via context properties will not work. This concerns delegates to e.g. Instantiator, Repeater, ListView, TableView, GridView, TreeView and in general anything that uses DelegateModel internally.
For example, the following will not work:
pragma ComponentBehavior: Bound import QtQuick ListView { delegate: Rectangle { color: model.myColor } }
The delegate
property of ListView is a component. Therefore, a Component is implicitly created around the Rectangle here. That component is bound to its context. It doesn't receive the context property model
provided by ListView. To make
it work, you'd have to write it this way:
pragma ComponentBehavior: Bound import QtQuick ListView { delegate: Rectangle { required property color myColor color: myColor } }
You can nest components in a QML file. The pragma holds for all components in the file, no matter how deeply nested.