QML provides a JavaScript host environment tailored to writing QML applications. This environment is different from the host environment provided by a browser or a server-side JavaScript environment such as Node.js. For
example, QML does not provide a window
object or DOM API
as commonly found in a browser environment.
Like a browser or server-side JavaScript environment, the QML runtime implements the ECMAScript Language Specification standard. This provides access to all of the built-in types and functions defined by the standard, such as Object, Array, and Math. The QML runtime implements the 7th edition of the standard.
Nullish Coalescing (??
) (since Qt 5.15) and Optional Chaining (?.
) (since Qt 6.2) are also implemented in the QML runtime.
The standard ECMAScript built-ins are not explicitly documented in the QML documentation. For more information on their use, please refer to the ECMA-262 7th edition standard or one of the many online JavaScript reference
and tutorial sites, such as the W3Schools JavaScript Reference (JavaScript Objects Reference section). Many sites focus on JavaScript in the browser, so in some cases
you may need to double check the specification to determine whether a given function or object is part of standard ECMAScript or specific to the browser environment. In the case of the W3Schools link above, the JavaScript
Objects Reference
section generally covers the standard, while the Browser Objects Reference
and HTML DOM Objects Reference
sections are browser specific (and thus not applicable to QML).
Function declarations can, and should, contain type annotations. Type annotations are appended to the declaration of arguments and to the function itself, for annotating the return type. The following function takes an
int
and a string
parameter, and returns a QtObject
:
function doThings(a: int, b: string) : QtObject { ... }
Type annotations help tools like Qt Creator and qmllint to make sense of the code and provide better diagnostics. Moreover, they make functions easier to use from C++. See Interacting with QML Objects from C++ for more information.
Type assertions (sometimes called as-casts) can also be used in order to cast an object to a different object type. If the object is actually of the given type, then the type assertion returns the same object. If not,
it returns null
. In the following snippet we assert that the parent
object is a Rectangle
before accessing a specific member of it.
Item { property color parentColor: (parent as Rectangle)?.color || "red" }
The optional chaining (?.
) avoids throwing an exception if the parent is actually not a rectangle. In that case "red" is chosen as parentColor
.
The QML JavaScript host environment implements a number of host objects and functions, as detailed in the QML Global Object documentation.
These host objects and functions are always available, regardless of whether any modules have been imported.
A list of the JavaScript objects, functions and properties supported by the QML engine can be found in the List of JavaScript Objects and Functions.
Note that QML makes the following modifications to native objects:
In addition, QML also extends the behavior of the instanceof function to allow for type checking against QML types. This means that you may use it to verify that a variable is indeed the type you expect, for example:
var v = something(); if (!v instanceof Item) { throw new TypeError("I need an Item type!"); } ...
QML implements the following restrictions for JavaScript code:
.qml
file cannot modify the global object. JavaScript code in a .js file can modify the global object, and those modifications will be visible to the .qml file when imported.
In QML, the global object is constant - existing properties cannot be modified or deleted, and no new properties may be created.
Most JavaScript programs do not intentionally modify the global object. However, JavaScript's automatic creation of undeclared variables is an implicit modification of the global object, and is prohibited in QML.
Assuming that the a
variable does not exist in the scope chain, the following code is illegal in QML:
// Illegal modification of undeclared variable a = 1; for (var ii = 1; ii < 10; ++ii) a = a * ii; console.log("Result: " + a);
It can be trivially modified to this legal code.
var a = 1; for (var ii = 1; ii < 10; ++ii) a = a * ii; console.log("Result: " + a);
Any attempt to modify the global object - either implicitly or explicitly - will cause an exception. If uncaught, this will result in a warning being printed, that includes the file and line number of the offending code.
During startup, if a QML file includes an external JavaScript file with "global" code, it is executed in a scope that contains only the external file itself and the global object. That is, it will not have access to the QML objects and properties it normally would.
Global code that only accesses script local variables is permitted. This is an example of valid global code.
var colors = [ "red", "blue", "green", "orange", "purple" ];
Global code that accesses QML objects will not run correctly.
// Invalid global code - the "rootObject" variable is undefined var initialPosition = { rootObject.x, rootObject.y }
This restriction exists as the QML environment is not yet fully established. To run code after the environment setup has completed, see JavaScript in Application Startup Code.
this
is undefined in QML in the majority of contexts.
The this
keyword is supported when binding properties from JavaScript. In QML binding expressions, QML signal handlers, and QML declared functions, this
refers to the scope object. In all other
situations, the value of this
is undefined in QML.
To refer to a specific object, provide an id
. For example:
Item { width: 200; height: 100 function mouseAreaClicked(area) { console.log("Clicked in area at: " + area.x + ", " + area.y); } // This will pass area to the function MouseArea { id: area y: 50; height: 50; width: 200 onClicked: mouseAreaClicked(area) } }
See also Scope and Naming Resolution.