Every QML object type has a defined set of attributes. Each instance of an object type is created with the set of attributes that have been defined for that object type. There are several different kinds of attributes which can be specified, which are described below.
An object declaration in a QML document defines a new type. It also declares an object hierarchy that will be instantiated should an instance of that newly defined type be created.
The set of QML object-type attribute types is as follows:
These attributes are discussed in detail below.
Every QML object type has exactly one id attribute. This attribute is provided by the language itself, and cannot be redefined or overridden by any QML object type.
A value may be assigned to the id attribute of an object instance to allow that object to be identified and referred to by other objects. This id
must begin with a lower-case letter or an underscore, and
cannot contain characters other than letters, numbers and underscores.
Below is a TextInput object and a Text object. The TextInput object's id
value is
set to "myTextInput". The Text object sets its text
property to have the same value as the text
property of the TextInput, by referring to myTextInput.text
. Now, both items will display the same text:
import QtQuick 2.0 Column { width: 200; height: 200 TextInput { id: myTextInput; text: "Hello World" } Text { text: myTextInput.text } }
An object can be referred to by its id
from anywhere within the component scope in which it is declared. Therefore, an id
value must always be unique within its component scope. See Scope and Naming Resolution for more information.
Once an object instance is created, the value of its id attribute cannot be changed. While it may look like an ordinary property, the id
attribute is not an ordinary property
attribute, and special semantics apply to it; for example, it is not possible to access myTextInput.id
in the above example.
A property is an attribute of an object that can be assigned a static value or bound to a dynamic expression. A property's value can be read by other objects. Generally it can also be modified by another object, unless a particular QML type has explicitly disallowed this for a specific property.
A property may be defined for a type in C++ by registering a Q_PROPERTY of a class which is then registered with the QML type system. Alternatively, a custom property of an object type may be defined in an object declaration in a QML document with the following syntax:
[default] [required] [readonly] property <propertyType> <propertyName>
In this way an object declaration may expose a particular value to outside objects or maintain some internal state more easily.
Property names must begin with a lower case letter and can only contain letters, numbers and underscores. JavaScript reserved words are not
valid property names. The default
, required
, and readonly
keywords are optional, and modify the semantics of the property being declared. See the upcoming sections on default properties, required properties and, read-only properties for more information about their respective meaning.
Declaring a custom property implicitly creates a value-change signal for that property, as well as an associated signal handler called on<PropertyName>Changed, where <PropertyName> is the name of the property, with the first letter capitalized.
For example, the following object declaration defines a new type which derives from the Rectangle base type. It has two new properties, with a signal handler implemented for one of those new properties:
Rectangle { property color previousColor property color nextColor onNextColorChanged: console.log("The next color will be: " + nextColor.toString()) }
Any of the QML Value Types aside from the enumeration type can be used as custom property types. For example, these are all valid property declarations:
Item { property int someNumber property string someString property url someUrl }
(Enumeration values are simply whole number values and can be referred to with the int type instead.)
Some value types are provided by the QtQuick
module and thus cannot be used as property types unless the module is imported. See the QML Value Types
documentation for more details.
Note the var value type is a generic placeholder type that can hold any type of value, including lists and objects:
property var someNumber: 1.5 property var someString: "abc" property var someBool: true property var someList: [1, 2, "three", "four"] property var someObject: Rectangle { width: 100; height: 100; color: "red" }
Additionally, any QML object type can be used as a property type. For example:
property Item someItem property Rectangle someRectangle
This applies to custom QML types as well. If a QML type was defined in a file named ColorfulButton.qml
(in a directory which was
then imported by the client), then a property of type ColorfulButton
would also be valid.
The value of a property of an object instance may be specified in two separate ways:
In either case, the value may be either a static value or a binding expression value.
The syntax for assigning a value to a property on initialization is:
<propertyName> : <value>
An initialization value assignment may be combined with a property definition in an object declaration, if desired. In that case, the syntax of the property definition becomes:
[default] property <propertyType> <propertyName> : <value>
An example of property value initialization follows:
import QtQuick 2.0 Rectangle { color: "red" property color nextColor: "blue" // combined property declaration and initialization }
An imperative value assignment is where a property value (either static value or binding expression) is assigned to a property from imperative JavaScript code. The syntax of an imperative value assignment is just the JavaScript assignment operator, as shown below:
[<objectId>.]<propertyName> = value
An example of imperative value assignment follows:
import QtQuick 2.0 Rectangle { id: rect Component.onCompleted: { rect.color = "red" } }
As previously noted, there are two kinds of values which may be assigned to a property: static values, and binding expression values. The latter are also known as property bindings.
Kind | Semantics |
---|---|
Static Value | A constant value which does not depend on other properties. |
Binding Expression |
A JavaScript expression which describes a property's relationship with other properties. The variables in this expression are called the property's dependencies.
The QML engine enforces the relationship between a property and its dependencies. When any of the dependencies change in value, the QML engine automatically re-evaluates the binding expression and assigns the new result to the property. |
Here is an example that shows both kinds of values being assigned to properties:
import QtQuick 2.0 Rectangle { // both of these are static value assignments on initialization width: 400 height: 200 Rectangle { // both of these are binding expression value assignments on initialization width: parent.width / 2 height: parent.height } }
Note: To assign a binding expression imperatively, the binding expression must be contained in a function that is passed into Qt.binding(), and then the value returned by Qt.binding() must be assigned to the property. In contrast, Qt.binding() must not be used when assigning a binding expression upon initialization. See Property Binding for more information.
Properties are type safe. A property can only be assigned a value that matches the property type.
For example, if a property is a real, and if you try to assign a string to it, you will get an error:
property int volume: "four" // generates an error; the property's object will not be loaded
Likewise if a property is assigned a value of the wrong type during run time, the new value will not be assigned, and an error will be generated.
Some property types do not have a natural value representation, and for those property types the QML engine automatically performs string-to-typed-value conversion. So, for example, even though properties of the
color
type store colors and not strings, you are able to assign the string "red"
to a color property, without an error being reported.
See QML Value Types for a list of the types of properties that are supported by default. Additionally, any available QML object type may also be used as a property type.
A list type property can be assigned a list of QML object-type values. The syntax for defining an object list value is a comma-separated list surrounded by square brackets:
[ <item 1>, <item 2>, ... ]
For example, the Item type has a states property that is used to hold a list of State type objects. The code below initializes the value of this property to a list of three State objects:
import QtQuick 2.0 Item { states: [ State { name: "loading" }, State { name: "running" }, State { name: "stopped" } ] }
If the list contains a single item, the square brackets may be omitted:
import QtQuick 2.0 Item { states: State { name: "running" } }
A list type property may be specified in an object declaration with the following syntax:
[default] property list<<objectType>> propertyName
and, like other property declarations, a property initialization may be combined with the property declaration with the following syntax:
[default] property list<<objectType>> propertyName: <value>
An example of list property declaration follows:
import QtQuick 2.0 Rectangle { // declaration without initialization property list<Rectangle> siblingRects // declaration with initialization property list<Rectangle> childRects: [ Rectangle { color: "red" }, Rectangle { color: "blue"} ] }
If you wish to declare a property to store a list of values which are not necessarily QML object-type values, you should declare a var property instead.
In some cases properties contain a logical group of sub-property attributes. These sub-property attributes can be assigned to using either the dot notation or group notation.
For example, the Text type has a font group property. Below, the first Text object
initializes its font
values using dot notation, while the second uses group notation:
Text { //dot notation font.pixelSize: 12 font.b: true } Text { //group notation font { pixelSize: 12; b: true } }
Grouped property types are types which have subproperties. If a grouped property type is an object type (as opposed to a value type), the property that holds it must be read-only. This is to prevent you from replacing the object the subproperties belong to.
Property aliases are properties which hold a reference to another property. Unlike an ordinary property definition, which allocates a new, unique storage space for the property, a property alias connects the newly declared property (called the aliasing property) as a direct reference to an existing property (the aliased property).
A property alias declaration looks like an ordinary property definition, except that it requires the alias
keyword instead of a property type, and the right-hand-side of the property declaration must be a valid
alias reference:
[default] property alias <name>: <alias reference>
Unlike an ordinary property, an alias has the following restrictions:
property alias color: myItem.myRect.border.color Item { id: myItem property Rectangle myRect }
However, aliases to properties that are up to two levels deep will work.
property alias color: rectangle.border.color Rectangle { id: rectangle }
For example, below is a Button
type with a buttonText
aliased property which is connected to the text
object of the Text child:
// Button.qml import QtQuick 2.0 Rectangle { property alias buttonText: textItem.text width: 100; height: 30; color: "yellow" Text { id: textItem } }
The following code would create a Button
with a defined text string for the child Text object:
Button { buttonText: "Click Me" }
Here, modifying buttonText
directly modifies the textItem.text value; it does not change some other value that then updates textItem.text. If buttonText
was not an alias, changing its value would
not actually change the displayed text at all, as property bindings are not bi-directional: the buttonText
value would have changed if textItem.text was changed, but not the other way around.
Aliases are only activated once a component has been fully initialized. An error is generated when an uninitialized alias is referenced. Likewise, aliasing an aliasing property will also result in an error.
property alias widgetLabel: label //will generate an error //widgetLabel.text: "Initial text" //will generate an error //property alias widgetLabelText: widgetLabel.text Component.onCompleted: widgetLabel.text = "Alias completed Initialization"
When importing a QML object type with a property alias in the root object, however, the property appear as a regular Qt property and consequently can be used in alias references.
It is possible for an aliasing property to have the same name as an existing property, effectively overwriting the existing property. For example, the following QML type has a color
alias property, named the
same as the built-in Rectangle::color property:
Rectangle { id: coloredrectangle property alias color: bluerectangle.color color: "red" Rectangle { id: bluerectangle color: "#1234ff" } Component.onCompleted: { console.log (coloredrectangle.color) //prints "#1234ff" setInternalColor() console.log (coloredrectangle.color) //prints "#111111" coloredrectangle.color = "#884646" console.log (coloredrectangle.color) //prints #884646 } //internal function that has access to internal properties function setInternalColor() { color = "#111111" } }
Any object that use this type and refer to its color
property will be referring to the alias rather than the ordinary Rectangle::color property.
Internally, however, the rectangle can correctly set its color
property and refer to the actual defined property rather than the alias.
Property aliases cannot have explicit type specifications. The type of a property alias is the declared type of the property or object it refers to. Therefore, if you create an alias to an object referenced via id with extra properties declared inline, the extra properties won't be accessible through the alias:
// MyItem.qml Item { property alias inner: innerItem Item { id: innerItem property int extraProperty } }
You cannot initialize inner.extraProperty from outside of this component, as inner is only an Item:
// main.qml MyItem { inner.extraProperty: 5 // fails }
However, if you extract the inner object into a separate component with a dedicated .qml file, you can instantiate that component instead and have all its properties available through the alias:
// MainItem.qml Item { // Now you can access inner.extraProperty, as inner is now an ExtraItem property alias inner: innerItem ExtraItem { id: innerItem } } // ExtraItem.qml Item { property int extraProperty }
An object definition can have a single default property. A default property is the property to which a value is assigned if an object is declared within another object's definition without declaring it as a value for a particular property.
Declaring a property with the optional default
keyword marks it as the default property. For example, say there is a file MyLabel.qml with a default property someText
:
// MyLabel.qml import QtQuick 2.0 Text { default property var someText text: "Hello, " + someText.text }
The someText
value could be assigned to in a MyLabel
object definition, like this:
MyLabel { Text { text: "world!" } }
This has exactly the same effect as the following:
MyLabel { someText: Text { text: "world!" } }
However, since the someText
property has been marked as the default property, it is not necessary to explicitly assign the Text object to this property.
You will notice that child objects can be added to any Item-based type without explicitly adding them to the children property.
This is because the default property of Item is its data
property, and any items added to this list for an Item are automatically
added to its list of children.
Default properties can be useful for reassigning the children of an item. See the TabWidget Example, which uses a default property to automatically reassign children of the TabWidget as children of an inner ListView. See also Extending QML.
An object declaration may define a property as required, using the required
keyword. The syntax is
required property <propertyType> <propertyName>
As the name suggests, required properties must be set when an instance of the object is created. Violation of this rule will result in QML applications not starting if it can be detected statically. In case of dynamically instantiated QML components (for instance via Qt.createComponent()), violating this rule results in a warning and a null return value.
It's possible to make an existing property required with
required <propertyName>
The following example shows how to create a custom Rectangle component, in which the color property always needs to be specified.
// ColorRectangle.qml Rectangle { required color }
Note: You can't assign an initial value to a required property from QML, as that would go directly against the intended usage of required properties.
Required properties play a special role in model-view-delegate code: If the delegate of a view has required properties whose names match with the role names of the view's model, then those properties will be initialized with the model's corresponding values. For more information, visit the Models and Views in Qt Quick page.
See QQmlComponent::createWithInitialProperties, QQmlApplicationEngine::setInitialProperties and QQuickView::setInitialProperties for ways to initialize required properties from C++.
An object declaration may define a read-only property using the readonly
keyword, with the following syntax:
readonly property <propertyType> <propertyName> : <initialValue>
Read-only properties must be assigned a value on initialization. After a read-only property is initialized, it no longer possible to give it a value, whether from imperative code or otherwise.
For example, the code in the Component.onCompleted
block below is invalid:
Item { readonly property int someNumber: 10 Component.onCompleted: someNumber = 20 // doesn't work, causes an error }
Note: A read-only property cannot also be a default property.
Properties can have property value modifier objects associated with them. The syntax for declaring an instance of a property modifier type associated with a particular property is as follows:
<PropertyModifierTypeName> on <propertyName> { // attributes of the object instance }
This is commonly referred to as "on" syntax.
It is important to note that the above syntax is in fact an object declaration which will instantiate an object which acts on a pre-existing property.
Certain property modifier types may only be applicable to specific property types, however this is not enforced by the language. For example, the NumberAnimation
type provided by QtQuick
will only
animate numeric-type (such as int
or real
) properties. Attempting to use a NumberAnimation
with non-numeric property will not result in an error, however the non-numeric property will not
be animated. The behavior of a property modifier type when associated with a particular property type is defined by its implementation.
A signal is a notification from an object that some event has occurred: for example, a property has changed, an animation has started or stopped, or when an image has been downloaded. The MouseArea type, for example, has a clicked signal that is emitted when the user clicks within the mouse area.
An object can be notified through a signal handler whenever a particular signal is emitted. A signal handler is declared with the syntax on<Signal> where <Signal> is the name of the signal, with the first letter capitalized. The signal handler must be declared within the definition of the object that emits the signal, and the handler should contain the block of JavaScript code to be executed when the signal handler is invoked.
For example, the onClicked signal handler below is declared within the MouseArea object definition, and is invoked when the MouseArea is clicked, causing a console message to be printed:
import QtQuick 2.0 Item { width: 100; height: 100 MouseArea { anchors.fill: parent onClicked: { console.log("Click!") } } }
A signal may be defined for a type in C++ by registering a Q_SIGNAL of a class which is then registered with the QML type system. Alternatively, a custom signal for an object type may be defined in an object declaration in a QML document with the following syntax:
signal <signalName>[([<parameterName>: <parameterType>[, ...]])]
Attempting to declare two signals or methods with the same name in the same type block is an error. However, a new signal may reuse the name of an existing signal on the type. (This should be done with caution, as the existing signal may be hidden and become inaccessible.)
Here are three examples of signal declarations:
import QtQuick 2.0 Item { signal clicked signal hovered() signal actionPerformed(action: string, actionResult: int) }
You can also specify signal parameters in property style syntax:
signal actionCanceled(string action)
In order to be consistent with method declarations, you should prefer the type declarations using colons.
If the signal has no parameters, the "()" brackets are optional. If parameters are used, the parameter types must be declared, as for the string
and var
arguments for the
actionPerformed
signal above. The allowed parameter types are the same as those listed under Defining Property Attributes on this
page.
To emit a signal, invoke it as a method. Any relevant signal handlers will be invoked when the signal is emitted, and handlers can use the defined signal argument names to access the respective arguments.
QML types also provide built-in property change signals that are emitted whenever a property value changes, as previously described in the section on property attributes. See the upcoming section on property change signal handlers for more information about why these signals are useful, and how to use them.
Signal handlers are a special sort of method attribute, where the method implementation is invoked by the QML engine whenever the associated signal is emitted. Adding a signal to an object definition in QML will automatically add an associated signal handler to the object definition, which has, by default, an empty implementation. Clients can provide an implementation, to implement program logic.
Consider the following SquareButton
type, whose definition is provided in the SquareButton.qml
file as shown below, with signals activated
and deactivated
:
// SquareButton.qml Rectangle { id: root signal activated(xPosition: real, yPosition: real) signal deactivated property int side: 100 width: side; height: side MouseArea { anchors.fill: parent onReleased: root.deactivated() onPressed: (mouse)=> root.activated(mouse.x, mouse.y) } }
These signals could be received by any SquareButton
objects in another QML file in the same directory, where implementations for the signal handlers are provided by the client:
// myapplication.qml SquareButton { onDeactivated: console.log("Deactivated!") onActivated: (xPosition, yPosition)=> console.log("Activated at " + xPosition + "," + yPosition) }
Signal handlers don't have to declare their parameter types because the signal already specifies them. The arrow function syntax shown above does not support type annotations.
See the Signal and Handler Event System for more details on use of signals.
Signal handlers for property change signal take the syntax form on<Property>Changed where <Property> is the name of the property, with the first letter capitalized. For example, although the
TextInput type documentation does not document a textChanged
signal, this signal is implicitly available through the fact that TextInput has a text property and so it is possible to write an onTextChanged
signal handler to be called whenever this
property changes:
import QtQuick 2.0 TextInput { text: "Change this!" onTextChanged: console.log("Text has changed to:", text) }
A method of an object type is a function which may be called to perform some processing or trigger further events. A method can be connected to a signal so that it is automatically invoked whenever the signal is emitted. See Signal and Handler Event System for more details.
A method may be defined for a type in C++ by tagging a function of a class which is then registered with the QML type system with Q_INVOKABLE or by registering it as a Q_SLOT of the class. Alternatively, a custom method can be added to an object declaration in a QML document with the following syntax:
function <functionName>([<parameterName>[: <parameterType>][, ...]]) [: <returnType>] { <body> }
Methods can be added to a QML type in order to define standalone, reusable blocks of JavaScript code. These methods can be invoked either internally or by external objects.
Unlike signals, method parameter types do not have to be declared as they default to the var
type. You should, however, declare them in order to help qmlcachegen generate more performant code, and to improve
maintainability.
Attempting to declare two methods or signals with the same name in the same type block is an error. However, a new method may reuse the name of an existing method on the type. (This should be done with caution, as the existing method may be hidden and become inaccessible.)
Below is a Rectangle with a calculateHeight()
method that is called when assigning the height
value:
import QtQuick 2.0 Rectangle { id: rect function calculateHeight() : real { return rect.width / 2; } width: 100 height: calculateHeight() }
If the method has parameters, they are accessible by name within the method. Below, when the MouseArea is clicked it invokes the moveTo()
method which can then refer
to the received newX
and newY
parameters to reposition the text:
import QtQuick 2.0 Item { width: 200; height: 200 MouseArea { anchors.fill: parent onClicked: (mouse)=> label.moveTo(mouse.x, mouse.y) } Text { id: label function moveTo(newX: real, newY: real) { label.x = newX; label.y = newY; } text: "Move me!" } }
Attached properties and attached signal handlers are mechanisms that enable objects to be annotated with extra properties or signal handlers that are otherwise unavailable to the object. In particular, they allow objects to access properties or signals that are specifically relevant to the individual object.
A QML type implementation may choose to create an attaching type in C++ with particular properties and signals. Instances of this type can then be created and attached to specific objects at run time, allowing those objects to access the properties and signals of the attaching type. These are accessed by prefixing the properties and respective signal handlers with the name of the attaching type.
References to attached properties and handlers take the following syntax form:
<AttachingType>.<propertyName> <AttachingType>.on<SignalName>
For example, the ListView type has an attached property ListView.isCurrentItem that is available to each delegate object in a ListView. This can be used by each individual delegate object to determine whether it is the currently selected item in the view:
import QtQuick 2.0 ListView { width: 240; height: 320 model: 3 delegate: Rectangle { width: 100; height: 30 color: ListView.isCurrentItem ? "red" : "yellow" } }
In this case, the name of the attaching type is ListView
and the property in question is isCurrentItem
, hence the attached property is referred to as ListView.isCurrentItem
.
An attached signal handler is referred to in the same way. For example, the Component.onCompleted attached signal handler is commonly used to execute some
JavaScript code when a component's creation process has been completed. In the example below, once the ListModel has been fully created, its Component.onCompleted
signal handler will automatically be invoked to populate the model:
import QtQuick 2.0 ListView { width: 240; height: 320 model: ListModel { id: listModel Component.onCompleted: { for (var i = 0; i < 10; i++) listModel.append({"Name": "Item " + i}) } } delegate: Text { text: index } }
Since the name of the attaching type is Component
and that type has a completed signal, the attached signal handler is referred to as
Component.onCompleted
.
A common error is to assume that attached properties and signal handlers are directly accessible from the children of the object to which these attributes have been attached. This is not the case. The instance of the attaching type is only attached to specific objects, not to the object and all of its children.
For example, below is a modified version of the earlier example involving attached properties. This time, the delegate is an Item and the colored Rectangle is a child of that item:
import QtQuick 2.0 ListView { width: 240; height: 320 model: 3 delegate: Item { width: 100; height: 30 Rectangle { width: 100; height: 30 color: ListView.isCurrentItem ? "red" : "yellow" // WRONG! This won't work. } } }
This does not work as expected because ListView.isCurrentItem
is attached only to the root delegate object, and not its children. Since the Rectangle is a
child of the delegate, rather than being the delegate itself, it cannot access the isCurrentItem
attached property as ListView.isCurrentItem
. So instead, the rectangle should access
isCurrentItem
through the root delegate:
ListView { //.... delegate: Item { id: delegateItem width: 100; height: 30 Rectangle { width: 100; height: 30 color: delegateItem.ListView.isCurrentItem ? "red" : "yellow" // correct } } }
Now delegateItem.ListView.isCurrentItem
correctly refers to the isCurrentItem
attached property of the delegate.
Enumerations provide a fixed set of named choices. They can be declared in QML using the enum
keyword:
// MyText.qml Text { enum TextType { Normal, Heading } }
As shown above, enumeration types (e.g. TextType
) and values (e.g. Normal
) must begin with an uppercase letter.
Values are referred to via <Type>.<EnumerationType>.<Value>
or <Type>.<Value>
.
// MyText.qml Text { enum TextType { Normal, Heading } property int textType: MyText.TextType.Normal font.bold: textType == MyText.TextType.Heading font.pixelSize: textType == MyText.TextType.Heading ? 24 : 12 }
More information on enumeration usage in QML can be found in the QML Value Types enumeration documentation.
The ability to declare enumerations in QML was introduced in Qt 5.10.