A QML object type is a type from which a QML object can be instantiated.
In syntactic terms, a QML object type is one which can be used to declare an object by specifying the type name followed by a set of curly braces that encompasses the attributes of that object. This differs from
value types, which cannot be used in the same way. For example, Rectangle is a QML object type: it can be used to create Rectangle
type objects. This cannot be
done with primitive types such as int
and bool
, which are used to hold simple data types rather than objects.
Custom QML object types can be defined by creating a .qml file that defines the type, as discussed in Documents as QML object type definitions, or by defining a QML type from C++ and registering the type with the QML engine, as discussed in Defining QML Types from C++. Note that in both cases, the type name must begin with an uppercase letter in order to be declared as a QML object type in a QML file.
For more information about C++ and the different QML integration methods, see the C++ and QML integration overview page.
Plugin writers and application developers may provide types defined as QML documents. A QML document, when visible to the QML import system, defines a type identified by the name of the file minus the file extensions.
Thus, if a QML document named "MyButton.qml" exists, it provides the definition of the "MyButton" type, which may be used in a QML application.
See the documentation about QML Documents for information on how to define a QML document, and the syntax of the QML language. Once you are familiar with the QML language and how to define QML documents, see the documentation which explains how to define and use your own reusable QML types in QML documents.
See Defining Object Types through QML Documents for more information.
Another method of creating object types from within QML is to use the Component type. This allows a type to be defined inline within a QML document, instead of using a separate
document in a .qml
file.
Item { id: root width: 500; height: 500 Component { id: myComponent Rectangle { width: 100; height: 100; color: "red" } } Component.onCompleted: { myComponent.createObject(root) myComponent.createObject(root, {"x": 200}) } }
Here the myComponent
object essentially defines an anonymous type that can be instantiated using Component::createObject to create objects of this
anonymous type.
Inline components share all the characteristics of regular top-level components and use the same import
list as their containing QML document.
Note that each Component object declaration creates its own component scope. Any id values used and referred to from within a Component object declaration must be unique within that scope, but do not need to be unique within the document within which the inline component is declared. So, the Rectangle declared in the myComponent
object declaration could have an id of root
without conflicting with the root
declared for the Item object in the same document, as these two id values are declared within different component scopes.
See Scope and Naming Resolution for more details.
C++ plugin writers and application developers may register types defined in C++ through API provided by the Qt QML module. There are various registration functions which each allow different use-cases to be fulfilled. For more information about those registration functions, and the specifics of exposing custom C++ types to QML, see the documentation regarding Defining QML Types from C++.
The QML type-system relies on imports, plugins and extensions being installed into a known import path. Plugins may be provided by third-party developers and reused by client application developers. Please see the documentation about QML modules for more information about how to create and deploy a QML extension module.
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