Qt Quick 3D - Baked Lightmap Example
import QtQuick
import QtQuick3D
Node {
property alias usedInBakedLighting: cornellBox_Original.usedInBakedLighting
property alias lightmapBaseResolution: cornellBox_Original.lightmapBaseResolution
property alias bakedLightmap: cornellBox_Original.bakedLightmap
PrincipledMaterial {
id: floor_material
baseColor: "#ffb9b5ad"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: ceiling_material
baseColor: "#ffb9b5ad"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: backWall_material
baseColor: "#ffb9b5ad"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: rightWall_material
baseColor: "#ff247317"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: leftWall_material
baseColor: "#ffa1110d"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: shortBox_material
baseColor: "#ffb9b5ad"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: tallBox_material
baseColor: "#ffb9b5ad"
roughness: 0.9
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: light_material
baseColor: "#ffc7c7c7"
roughness: 0.9
emissiveFactor: Qt.vector3d(1, 1, 1)
alphaMode: PrincipledMaterial.Opaque
}
PrincipledMaterial {
id: _material
metalness: 1
roughness: 1
alphaMode: PrincipledMaterial.Opaque
}
Model {
id: cornellBox_Original
rotation: Qt.quaternion(0.707107, 0.707107, 0, 0)
scale.y: 1
scale.z: 1
source: "box.mesh"
materials: [
floor_material,
ceiling_material,
backWall_material,
rightWall_material,
leftWall_material,
shortBox_material,
tallBox_material,
light_material