Qt Quick 3D - Custom Geometry Example
import QtQuick
import QtQuick.Controls
import QtQuick.Layouts
import QtQuick3D
import QtQuick3D.Helpers
import CustomGeometryExample
Window {
id: window
width: 1280
height: 720
visible: true
color: "#848895"
View3D {
id: v3d
anchors.fill: parent
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
DirectionalLight {
position: Qt.vector3d(-500, 500, -100)
color: Qt.rgba(0.4, 0.2, 0.6, 1.0)
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
PointLight {
position: Qt.vector3d(0, 0, 100)
color: Qt.rgba(0.1, 1.0, 0.1, 1.0)
ambientColor: Qt.rgba(0.2, 0.2, 0.2, 1.0)
}
Model {
visible: radioGridGeom.checked
scale: Qt.vector3d(100, 100, 100)
geometry: GridGeometry {
id: grid
horizontalLines: 20
verticalLines: 20
}
materials: [
DefaultMaterial {
lineWidth: sliderLineWidth.value
}
]
}
Model {
visible: radioCustGeom.checked
scale: Qt.vector3d(100, 100, 100)
geometry: ExampleTriangleGeometry {
normals: cbNorm.checked
normalXY: sliderNorm.value
uv: cbUV.checked
uvAdjust: sliderUV.value
}
materials: [
DefaultMaterial {
Texture {
id: baseColorMap
source: "qt_logo_rect.png"
}
cullMode: DefaultMaterial.NoCulling
diffuseMap: cbTexture.checked ? baseColorMap : null
specularAmount: 0.5
}
]
}
Model {
visible: radioPointGeom.checked
scale: Qt.vector3d(100, 100, 100)
geometry: ExamplePointGeometry { }
materials: [
DefaultMaterial {
lighting: DefaultMaterial.NoLighting
cullMode: DefaultMaterial.NoCulling
diffuseColor: "yellow"
pointSize: sliderPointSize.value
}
]
}
}
WasdController {
controlledObject: camera
}
ColumnLayout {
Label {
text: "Use WASD and mouse to navigate"
font.bold: true
}
ButtonGroup {
buttons: [ radioGridGeom, radioCustGeom, radioPointGeom ]
}
RadioButton {
id: radioGridGeom
text: "GridGeometry"
checked: true
focusPolicy: Qt.NoFocus
}
RadioButton {
id: radioCustGeom
text: "Custom geometry from application (triangle)"
checked: false
focusPolicy: Qt.NoFocus
}
RadioButton {
id: radioPointGeom
text: "Custom geometry from application (points)"
checked: false
focusPolicy: Qt.NoFocus
}
RowLayout {
visible: radioGridGeom.checked
ColumnLayout {
Button {
text: "More X cells"
onClicked: grid.verticalLines += 1
focusPolicy: Qt.NoFocus
}
Button {
text: "Fewer X cells"
onClicked: grid.verticalLines -= 1
focusPolicy: Qt.NoFocus
}
}
ColumnLayout {
Button {
text: "More Y cells"
onClicked: grid.horizontalLines += 1
focusPolicy: Qt.NoFocus
}
Button {
text: "Fewer Y cells"
onClicked: grid.horizontalLines -= 1
focusPolicy: Qt.NoFocus
}
}
}
RowLayout {
visible: radioGridGeom.checked
Label {
text: "Line width (if supported)"
}
Slider {
id: sliderLineWidth
from: 1.0
to: 10.0
stepSize: 0.5
value: 1.0
focusPolicy: Qt.NoFocus
}
}
RowLayout {
visible: radioCustGeom.checked
CheckBox {
id: cbNorm
text: "provide normals in geometry"
checked: false
focusPolicy: Qt.NoFocus
}
RowLayout {
Label {
text: "manual adjust"
}
Slider {
id: sliderNorm
from: 0.0
to: 1.0
stepSize: 0.01
value: 0.0
focusPolicy: Qt.NoFocus
}
}
}
RowLayout {
visible: radioCustGeom.checked
CheckBox {
id: cbTexture
text: "enable base color map"
checked: false
focusPolicy: Qt.NoFocus
}
CheckBox {
id: cbUV
text: "provide UV in geometry"
checked: false
focusPolicy: Qt.NoFocus
}
RowLayout {
Label {
text: "UV adjust"
}
Slider {
id: sliderUV
from: 0.0
to: 1.0
stepSize: 0.01
value: 0.0
focusPolicy: Qt.NoFocus
}
}
}
RowLayout {
visible: radioPointGeom.checked
ColumnLayout {
RowLayout {
Label {
text: "Point size (if supported)"
}
Slider {
id: sliderPointSize
from: 1.0
to: 16.0
stepSize: 1.0
value: 1.0
focusPolicy: Qt.NoFocus
}
}
}
}
TextArea {
id: infoText
readOnly: true