Qt Quick 3D - Custom Morphing Animation
import QtQuick
import QtQuick3D
import Example
Window {
id: window
visible: true
width: 1366
height: 768
title: qsTr("Custom Morphing Example")
View3D {
id: view
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.Color
}
DirectionalLight {
eulerRotation.x: -10
NumberAnimation on eulerRotation.y {
from: 0
to: 360
duration: 17000
loops: Animation.Infinite
}
ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
}
PointLight {
position: Qt.vector3d(-15, 10, 15)
}
PerspectiveCamera {
id: camera
position.z: 25.0
position.y: 10.0
eulerRotation.x: -30
clipNear: 1.0
clipFar: 40.0
}
PrincipledMaterial {
id: material
baseColor: "#af4f1f"
roughness: 0.3
specularAmount: 0.6
}
MorphTarget {
id: morphtarget
attributes: MorphTarget.Position | MorphTarget.Normal
SequentialAnimation on weight {
PauseAnimation { duration: 1000 }
NumberAnimation { from: 0; to: 1; duration: 4000 }
PauseAnimation { duration: 1000 }
NumberAnimation { from: 1; to: 0; duration: 4000 }
loops: Animation.Infinite
}
}
Model {
y: -1
geometry: MorphGeometry {}
morphTargets: [ morphtarget ]
materials: material