Qt Quick 3D - Custom Shaders Example
import QtQuick
import QtQuick3D
import QtQuick.Controls
Window {
id: window
width: 1280
height: 720
visible: true
color: "#848895"
MaterialControl {
id: control
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
}
View3D {
anchors.fill: parent
camera: camera
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 200, 300)
eulerRotation.x: -30
}
Model {
position: Qt.vector3d(0, 0, 0)
NumberAnimation on eulerRotation.y {
from: 0
to: 360
duration: 3000
loops: -1
running: control.animateRotation
}
scale: Qt.vector3d(2, 2, 2)
source: "#Sphere"
materials: [
ExampleMaterial {
id: exampleMaterial
time: control.time
amplitude: control.amplitude
alpha: control.alpha
texturing: control.texturing
textureFromItem: control.textureFromItem
texSrc: Rectangle {
layer.enabled: true
layer.textureMirroring: ShaderEffectSource.NoMirroring
visible: false
SequentialAnimation on color {
ColorAnimation { from: "black"; to: "yellow"; duration: 2000 }
ColorAnimation { from: "yellow"; to: "cyan"; duration: 1000 }
ColorAnimation { from: "cyan"; to: "black"; duration: 500 }
loops: -1
}
width: 512
height: 512
Image {
source: "qt_logo.png"
anchors.centerIn: parent
}
}
}
]