Qt Quick 3D - Dynamic Model Creation Example
import QtQuick
import QtQuick.Controls
import QtQuick3D
Window {
id: window
width: 1280
height: 720
visible: true
color: "black"
title: "Dynamic Model Creation example"
Button {
id: addButton
anchors.left: parent.left
anchors.top: parent.top
anchors.margins: 20
text: "Add Model"
implicitWidth: 150
background: Rectangle {
implicitWidth: 150
implicitHeight: 40
opacity: enabled ? 1 : 0.3
color: parent.down ? "#6b7080" : "#848895"
border.color: "#222840"
border.width: 1
radius: 5
}
onClicked: shapeSpawner.addShape()
}
Label {
id: countLabel
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
anchors.margins: 20
font.pointSize: 20
font.bold: true
color: "#848895"
text: "Models in Scene: " + shapeSpawner.count
}
Button {
id: removeButton
anchors.right: parent.right
anchors.top: parent.top
anchors.margins: 20
text: "Remove Model"
implicitWidth: 150
enabled: shapeSpawner.count > 0
background: Rectangle {
implicitWidth: 150
implicitHeight: 40
opacity: enabled ? 1 : 0.3
color: parent.down ? "#6b7080" : "#848895"
border.color: "#222840"
border.width: 1
radius: 5
}
onClicked: shapeSpawner.removeShape()
}
View3D {
anchors.fill: parent
camera: camera
renderMode: View3D.Underlay
environment: SceneEnvironment {
clearColor: "black"
backgroundMode: SceneEnvironment.Color
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
}
PointLight {
position: Qt.vector3d(0, 0, 0);
brightness: 2.5
}
Node {
position: Qt.vector3d(0, 0, 0);
PerspectiveCamera {
position: Qt.vector3d(0, 0, 600)
}
eulerRotation.y: -90
SequentialAnimation on eulerRotation.y {
loops: Animation.Infinite
PropertyAnimation {
duration: 5000
to: 360
from: 0
}
}
}
Node {
id: shapeSpawner
property real range: 300
property var instances: []
property int count
function addShape()
{
var xPos = (2 * Math.random() * range) - range;
var yPos = (2 * Math.random() * range) - range;
var zPos = (2 * Math.random() * range) - range;
var shapeComponent = Qt.createComponent("WeirdShape.qml");
let instance = shapeComponent.createObject(shapeSpawner,
{ "x": xPos, "y": yPos, "z": zPos, "scale": Qt.vector3d(0.25, 0.25, 0.25)});
instances.push(instance);
count = instances.length
}
function removeShape()
{
if (instances.length > 0) {
let instance = instances.pop();
instance.destroy();
count = instances.length
}
}
}
Component.onCompleted: {
for (var i = 0; i < 10; ++i)
shapeSpawner.addShape()