Qt Quick 3D - Dynamic Texture Example
import QtQuick
Image {
id: corkPanel
source: "content/cork.jpg"
width: ListView.view.width
height: ListView.view.height
fillMode: Image.PreserveAspectCrop
TapHandler {
objectName: name
onTapped: corkPanel.Window.activeFocusItem.focus = false
}
Text {
text: name
x: 15
y: 8
height: 40
width: 370
font.pixelSize: 18
font.bold: true
color: "white"
style: Text.Outline
styleColor: "black"
wrapMode: Text.Wrap
}
Repeater {
model: notes
Item {
id: fulcrum
x: 100 + Math.random() * (corkPanel.width - 0.5 * paper.width)
y: 50 + Math.random() * (corkPanel.height - 0.5 * paper.height)
Item {
id: note
scale: 0.7
Image {
id: paper
x: 8 + -width * 0.6 / 2
y: -20
source: "note-yellow.png"
scale: 0.6
transformOrigin: Item.TopLeft
antialiasing: true
DragHandler {
target: fulcrum
xAxis.minimum: 100
xAxis.maximum: corkPanel.width - 80
yAxis.minimum: 0
yAxis.maximum: corkPanel.height - 80
}
}
TextEdit {
id: text
x: -104
y: 36
width: 215
height: 24
font.pixelSize: 24
readOnly: false
selectByMouse: activeFocus
rotation: -8
text: noteText
wrapMode: Text.Wrap
}
rotation: -flickable.horizontalVelocity / 100
Behavior on rotation {
SpringAnimation { spring: 2.0; damping: 0.15 }
}
}
Image {
x: -width / 2
y: -height * 0.5 / 2
source: "tack.png"
scale: 0.7
transformOrigin: Item.TopLeft
}
states: State {
name: "pressed"
when: text.activeFocus
PropertyChanges { target: note; rotation: 8; scale: 1 }
PropertyChanges { target: fulcrum; z: 8 }
}
transitions: Transition {
NumberAnimation { properties: "rotation,scale"; duration: 200 }
}