Qt Quick 3D - Particles 3D Testbed Example
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick.Controls
Item {
id: mainWindow
anchors.fill: parent
View3D {
id: view3D
anchors.fill: parent
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: settings.antialiasingMode
antialiasingQuality: settings.antialiasingQuality
}
PerspectiveCamera {
id: camera
z: 600
y: -20
}
PointLight {
position: Qt.vector3d(0, 400, 300)
brightness: 40
ambientColor: Qt.rgba(0.1, 0.1, 0.1, 1.0)
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.2, 0.2, 0.2)
materials: DefaultMaterial {
}
}
}
Node {
SequentialAnimation on eulerRotation.x {
loops: Animation.Infinite
NumberAnimation {
to: -80
duration: 2500
easing.type: Easing.InOutQuad
}
NumberAnimation {
to: 0
duration: 2500
easing.type: Easing.InOutQuad
}
}
ParticleSystem3D {
id: psystem
ModelParticle3D {
id: particleWhite
delegate: particleComponent
maxAmount: 1200
color: "#ffffff"
}
ParticleEmitter3D {
id: emitter1
particle: particleWhite
position: Qt.vector3d(-300, -200, 0)
particleScale: 0.2
particleEndScale: 1.0
particleRotationVariation: Qt.vector3d(180, 180, 180)
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 200, 0)
directionVariation: Qt.vector3d(20, 0, 20)
}
lifeSpan: 3000
emitRate: 100
Timer {
running: true
repeat: true
interval: 500
onTriggered: {
emitter1.enabled = !emitter1.enabled
}
}
}
Node {
position: emitter1.position
Text {
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: "Enabling\nEmitter"
font.pointSize: settings.fontSizeLarge
color: "#ffffff"
}
}
ParticleEmitter3D {
id: emitter2
particle: particleWhite
position: Qt.vector3d(-100, -200, 0)
particleScale: 0.2
particleEndScale: 1.0
particleRotationVariation: Qt.vector3d(180, 180, 180)
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 200, 0)
directionVariation: Qt.vector3d(20, 0, 20)
}
lifeSpan: 3000
emitRate: 0.1
SequentialAnimation on emitRate {
running: true
loops: Animation.Infinite
NumberAnimation {
duration: 2000
easing.type: Easing.InOutQuad
to: 100
}
NumberAnimation {
duration: 2000
easing.type: Easing.InOutQuad
to: 0.1
}
}
}
Node {
position: emitter2.position
Text {
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: "Animated\nemitRate"
font.pointSize: settings.fontSizeLarge
color: "#ffffff"
}
}
ParticleEmitter3D {
id: emitter3
particle: particleWhite
position: Qt.vector3d(100, -200, 0)
particleScale: 0.2
particleEndScale: 1.0
particleRotationVariation: Qt.vector3d(180, 180, 180)
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 200, 0)
directionVariation: Qt.vector3d(20, 0, 20)
}
lifeSpan: 3000
Timer {
running: true
repeat: true
interval: 500
onTriggered: {
emitter3.burst(50);
}
}
}
Node {
position: emitter3.position
Text {
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: "Burst"
font.pointSize: settings.fontSizeLarge
color: "#ffffff"
}
}
ParticleEmitter3D {
id: emitter4
particle: particleWhite
position: Qt.vector3d(300, -200, 0)
particleScale: 0.2
particleEndScale: 1.0
particleRotationVariation: Qt.vector3d(180, 180, 180)
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 200, 0)
directionVariation: Qt.vector3d(20, 0, 20)
}
lifeSpan: 3000
emitRate: 10
Timer {
running: true
repeat: true
interval: 500
onTriggered: {
emitter4.burst(50);
}
}
}
Node {
position: emitter4.position
Text {
anchors.horizontalCenter: parent.horizontalCenter
horizontalAlignment: Text.AlignHCenter
text: "Emit and\nBurst"
font.pointSize: settings.fontSizeLarge
color: "#ffffff"
}
}
}
}
}
LoggingView {
anchors.bottom: parent.bottom