Qt Quick 3D - Particles 3D Testbed Example
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick3D.Helpers
import QtQuick.Timeline
import QtQuick.Controls
import QtQuick.Layouts
Item {
id: mainWindow
anchors.fill: parent
Timeline {
id: timeline
enabled: true
startFrame: 0
endFrame: 100
animations: [
TimelineAnimation {
id: timelineAnimation
running: true
duration: (100 - timeline.currentFrame) * 100
from: timeline.currentFrame
to: 100
}
]
keyframeGroups: [
KeyframeGroup {
target: psystem
property: "time"
Keyframe { frame: 0; value: 0 }
Keyframe { frame: 100; value: 15000 }
},
KeyframeGroup {
target: cameraRotation
property: "rot"
Keyframe { frame: 0; value: 0 }
Keyframe { frame: 100; value: 180 }
},
KeyframeGroup {
target: actNode
property: "y"
Keyframe { frame: 0; value: 50 }
Keyframe { frame: 100; value: -100 }
}
]
}
View3D {
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#404040"
backgroundMode: SceneEnvironment.Color
antialiasingMode: settings.antialiasingMode
antialiasingQuality: settings.antialiasingQuality
}
Node {
id: cameraRotation
property real rot: 0.0
eulerRotation: Qt.vector3d(0, rot, 0)
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 150)
clipFar: 2000
}
}
DirectionalLight {
brightness: 50
eulerRotation: Qt.vector3d(-90, -90, 0)
castsShadow: true
shadowFactor: 25
shadowMapQuality: Light.ShadowMapQualityHigh
}
DirectionalLight {
eulerRotation: Qt.vector3d(180, 0, 0)
brightness: 25
}
DirectionalLight {
brightness: 25
}
Model {
source: "#Rectangle"
eulerRotation: Qt.vector3d(-90, 0, 0)
y: -30
scale: Qt.vector3d(3, 3, 1)
receivesShadows: true
materials: [
DefaultMaterial {
diffuseColor: "#0c100c"
}
]
}
ParticleSystem3D {
id: psystem
running: false
x: -100
Node {
id: actNode
eulerRotation: Qt.vector3d(-90, 0, 0)
Model {
visible: particle.emitMode === ModelBlendParticle3D.Activation
source: "#Rectangle"
scale: Qt.vector3d(0.5, 0.5, 1)
receivesShadows: false
materials: [
DefaultMaterial {
lighting: DefaultMaterial.NoLighting
cullMode: Material.NoCulling
opacity: 0.25
}
]
}
}
Component {
id: modelComponent
Model {
source: "meshes/oldqtlogo.mesh"
scale: Qt.vector3d(10, 10, 10)
receivesShadows: false
materials: [
PrincipledMaterial {
baseColor: "#41cd52"
metalness: 0.8
roughness: 0.1
specularAmount: 1
cullMode: cullingModelBox.checked ? Material.BackFaceCulling : Material.NoCulling
}
]
}
}
Node {
id: translateNode
x: 150
}
ModelBlendParticle3D {
id: particle
delegate: modelComponent
endNode: translateNode
modelBlendMode: blendModeSelectionBox.selection
endTime: 1500
activationNode: actNode
emitMode: emitModeSelectionBox.selection
}
ParticleEmitter3D {
id: emitter
system: psystem
particle: particle
lifeSpan: particle.modelBlendMode === ModelBlendParticle3D.Explode ? 40000 : 4000
emitRate: particle.maxAmount / 10
velocity: VectorDirection3D {
direction: Qt.vector3d(50, 10, 0)
directionVariation: Qt.vector3d(0, 10, 10)
}
particleRotation: Qt.vector3d(20, 0, 3)
particleRotationVariation: Qt.vector3d(4, 0, 1)
particleScale: 1.0
particleEndScale: 1.0
}
}
}
SettingsView {
id: settingsView
CustomCheckBox {
id: cullingModelBox
text: "Enable culling"
checked: false
}
CustomSelectionBox {
id: blendModeSelectionBox
text: "Blend Mode"
values: ["Explode", "Construct", "Transfer"]
parentWidth: settingsView.width
onSelectionChanged: {
timeline.currentFrame = 0
psystem.reset()
}
}
CustomSelectionBox {
id: emitModeSelectionBox
text: "Emit Mode"
values: ["Sequential", "Random", "Activation"]
parentWidth: settingsView.width
onSelectionChanged: {
timeline.currentFrame = 0
psystem.reset()
}
}
}
Frame {
id: toolbar
anchors.left: parent.left
anchors.leftMargin: 20
anchors.right: parent.right
anchors.rightMargin: 20
anchors.bottom: parent.bottom
anchors.bottomMargin: 80
height: 60
padding: 0
background: Rectangle {
color: "#ffffff"
radius: 4
opacity: 0.2
}
RowLayout {
anchors.fill: parent
Button {
id: playButton
Layout.leftMargin: 14
icon.source: timelineAnimation.running ? "qrc:/qml/images/icon_pause.png" : "qrc:/qml/images/icon_play.png"
icon.width: toolbar.height - 10
icon.height: toolbar.height - 10
icon.color: "transparent"
background: Rectangle {
color: "transparent"
}
onClicked: {
if (timeline.currentFrame >= timeline.endFrame - 1.0)
timeline.currentFrame = 0;
timelineAnimation.running = !timelineAnimation.running;
}
}
CustomSlider {
id: sliderTimelineTime
Layout.fillWidth: true
sliderValue: timeline.currentFrame
sliderEnabled: !timelineAnimation.running || timelineAnimation.paused
fromValue: 0.0
toValue: 100.0
onSliderValueChanged: timeline.currentFrame = sliderValue;
}
}
}
LoggingView {
id: loggingView
anchors.bottom: parent.bottom