Qt Quick 3D - Particles 3D Testbed Example
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
import QtQuick.Controls
Item {
id: mainWindow
readonly property int burstCount: 300
readonly property int maxEmitterCount: 10
readonly property int trailEmitRate: 10
property var modelEmitters: []
property int modelEmittersAmount: 0
property var spriteEmitters: []
property int spriteEmittersAmount: 0
function createModelEmitter() {
var newObject = modelEmitterComponent.createObject(psystem);
modelEmitters.push(newObject);
modelEmittersAmount = modelEmitters.length;
}
function createSpriteEmitter() {
var newObject = spriteEmitterComponent.createObject(psystem);
spriteEmitters.push(newObject);
spriteEmittersAmount = spriteEmitters.length;
}
anchors.fill: parent
Component.onCompleted: {
createModelEmitter();
createSpriteEmitter();
}
View3D {
id: view3D
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: settings.antialiasingMode
antialiasingQuality: settings.antialiasingQuality
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 100, 600)
}
PointLight {
position: Qt.vector3d(0, 400, 100)
brightness: 10
ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.2, 0.2, 0.2)
materials: DefaultMaterial {
}
}
}
Component {
id: modelEmitterComponent
Model {
source: "#Cylinder"
materials: DefaultMaterial {}
position: Qt.vector3d(Math.random() * 250 - 300, -150, 0)
scale: Qt.vector3d(0.5, 0.1, 0.5)
ParticleEmitter3D {
system: psystem
particle: particleWhite
particleScaleVariation: 0.4
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(200, 200, 200);
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 400, 0)
directionVariation: Qt.vector3d(40, 40, 0)
}
emitRate: 2
lifeSpan: 4000
}
}
}
Component {
id: spriteEmitterComponent
Model {
source: "#Cylinder"
materials: DefaultMaterial { diffuseColor: "#ffff00" }
position: Qt.vector3d(Math.random() * 250 + 50, -150, 0)
scale: Qt.vector3d(0.5, 0.1, 0.5)
ParticleEmitter3D {
system: psystem
particle: particleSprite
particleScaleVariation: 0.4
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(200, 200, 200);
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 400, 0)
directionVariation: Qt.vector3d(40, 40, 0)
}
emitRate: 2
lifeSpan: 4000
}
}
}
ParticleSystem3D {
id: psystem
useRandomSeed: checkBoxRandomize.checked
onTimeChanged: {
if (time > 9500)
psystem.paused = true;
}
ModelParticle3D {
id: particleTrailModel
delegate: particleComponent
maxAmount: maxEmitterCount * 8 * trailEmitRate
fadeInDuration: 200
fadeOutDuration: 500
color: "#808080"
colorVariation: Qt.vector4d(0.2, 0.2, 0.2, 0.5)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleWhite
delegate: particleComponent
maxAmount: maxEmitterCount * 8
color: "#ffffff"
}
ModelParticle3D {
id: particleRed
delegate: particleComponent
maxAmount: burstCount * 3
color: "#ff0000"
}
SpriteParticle3D {
id: particleSprite
sprite: Texture {
source: "images/star2.png"
}
maxAmount: maxEmitterCount * 8
color: "#ffff00"
particleScale: 30.0
}
SpriteParticle3D {
id: particleTrailSprite
sprite: Texture {
source: "images/star2.png"
}
maxAmount: maxEmitterCount * 8 * trailEmitRate
fadeInDuration: 200
fadeOutDuration: 500
color: "#999900"
particleScale: 15.0
}
TrailEmitter3D {
id: modelTrailEmitter
particle: particleTrailModel
follow: particleWhite
particleScale: 0.5
particleScaleVariation: 0.2
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(20, 20, 20)
}
emitRate: trailEmitRate
lifeSpan: 1000
}
TrailEmitter3D {
id: spriteTrailEmitter
particle: particleTrailSprite
follow: particleSprite
particleScaleVariation: 0.2
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(20, 20, 20)
}
emitRate: trailEmitRate
lifeSpan: 1000
}
ParticleEmitter3D {
id: burstEmitter
particle: particleRed
scale: Qt.vector3d(0.5, 0.5, 0.5)
particleScale: 0.2
particleEndScale: 0.4
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(200, 200, 200);
shape: ParticleShape3D {
type: ParticleShape3D.Sphere
fill: false
}
velocity: TargetDirection3D {
position: burstEmitter.position
magnitude: -4.0
}
lifeSpan: 1000
lifeSpanVariation: 500
}
Gravity3D {
direction: Qt.vector3d(0, 1, 0)
magnitude: -200
}
}
}
MouseArea {
anchors.fill: parent
onClicked: {
var pos = view3D.mapTo3DScene(Qt.vector3d(mouseX, mouseY, camera.z));
burstEmitter.setPosition(pos);
burstEmitter.burst(burstCount);
}
}
SettingsView {
Row {
spacing: 10
anchors.horizontalCenter: parent.horizontalCenter
Button {
text: psystem.running ? qsTr("Stop") : qsTr("Start")
font.pointSize: settings.fontSizeSmall
onClicked: {
psystem.running = !psystem.running;
}
}
Button {
text: psystem.paused ? qsTr("Continue") : qsTr("Pause")
font.pointSize: settings.fontSizeSmall
enabled: psystem.running
onClicked: {
psystem.paused = !psystem.paused;
}
}
}
Item {
width: 1
height: 10
}
CustomLabel {
text: "ParticleSystem time"
opacity: timeSlider.sliderEnabled ? 1.0 : 0.4
}
CustomSlider {
id: timeSlider
sliderValue: psystem.time
sliderEnabled: psystem.paused
fromValue: 0
toValue: 10000
onSliderValueChanged: psystem.setTime(sliderValue);
}
Item {
width: 1
height: 10
}
CustomLabel {
text: "ParticleSystem seed: " + psystem.seed
}
CustomCheckBox {
id: checkBoxRandomize
text: "Use random seed"
checked: true
}
CustomLabel {
text: "Custom seed"
opacity: psystem.useRandomSeed ? 0.4 : 1.0
}
CustomSlider {
sliderValue: 0
sliderEnabled: !psystem.useRandomSeed
fromValue: 0
toValue: 99
sliderStepSize: 1
onSliderValueChanged: psystem.setSeed(sliderValue);
}
Item { width: 1; height: 20 }
CustomLabel {
anchors.horizontalCenter: parent.horizontalCenter
text: "Model Emitters: " + modelEmittersAmount
}
Item { width: 1; height: 5 }
Row {
spacing: 10
anchors.horizontalCenter: parent.horizontalCenter
Button {
text: qsTr("Add")
font.pointSize: settings.fontSizeSmall
enabled: modelEmittersAmount < 10
onClicked: createModelEmitter();
}
Button {
text: qsTr("Remove")
font.pointSize: settings.fontSizeSmall
enabled: modelEmittersAmount > 0
onClicked: {
let instance = modelEmitters.pop();
instance.destroy();
modelEmittersAmount = modelEmitters.length;
}
}
}
Item { width: 1; height: 20 }
CustomLabel {
anchors.horizontalCenter: parent.horizontalCenter
text: "Sprite Emitters: " + spriteEmittersAmount
}
Item { width: 1; height: 5 }
Row {
spacing: 10
anchors.horizontalCenter: parent.horizontalCenter
Button {
text: qsTr("Add")
font.pointSize: settings.fontSizeSmall
enabled: spriteEmittersAmount < 10
onClicked: createSpriteEmitter();
}
Button {
text: qsTr("Remove")
font.pointSize: settings.fontSizeSmall
enabled: spriteEmittersAmount > 0
onClicked: {
let instance = spriteEmitters.pop();
instance.destroy();
spriteEmittersAmount = spriteEmitters.length;
}
}
}
}
LoggingView {
anchors.bottom: parent.bottom