Qt Quick 3D - Particles 3D Testbed Example
import QtQuick
import QtQuick3D
import QtQuick3D.Particles3D
Item {
id: mainWindow
anchors.fill: parent
View3D {
id: view3D
anchors.fill: parent
camera: camera
environment: SceneEnvironment {
clearColor: "#202020"
backgroundMode: SceneEnvironment.Color
antialiasingMode: settings.antialiasingMode
antialiasingQuality: settings.antialiasingQuality
}
PerspectiveCamera {
id: camera
position: Qt.vector3d(0, 0, 600)
}
PointLight {
position: Qt.vector3d(400, 600, 400)
brightness: 80
ambientColor: Qt.rgba(0.3, 0.3, 0.3, 1.0)
}
Component {
id: particleComponent
Model {
source: "#Cube"
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial {
}
}
}
Component {
id: particleComponentStar
Model {
source: "#Rectangle"
scale: Qt.vector3d(0.1, 0.1, 0.0)
materials: DefaultMaterial {
diffuseMap: Texture {
source: "images/star2.png"
}
}
}
}
ParticleSystem3D {
id: psystem
ModelParticle3D {
id: particleCube
delegate: particleComponent
maxAmount: 4
color: "#ffffff"
colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.0)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleSpark
delegate: particleComponentStar
maxAmount: 600
fadeInDuration: 200
fadeOutDuration: 500
color: "#ffffff"
colorVariation: Qt.vector4d(0.4, 0.4, 0.4, 0.8)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleSpark2
delegate: particleComponentStar
maxAmount: 1000
fadeInDuration: 200
fadeOutDuration: 500
color: "#ff6060"
colorVariation: Qt.vector4d(0.5, 0.2, 0.2, 0.5)
unifiedColorVariation: true
}
ModelParticle3D {
id: particleStar
delegate: particleComponentStar
maxAmount: 1000
color: "#ffee60"
colorVariation: Qt.vector4d(0.6, 0.6, 0.2, 0.5)
unifiedColorVariation: true
}
ParticleEmitter3D {
particle: particleCube
position: Qt.vector3d(-550, -300, 0)
particleScaleVariation: 0.4
particleRotationVariation: Qt.vector3d(180, 180, 180)
particleRotationVelocityVariation: Qt.vector3d(200, 200, 200);
velocity: VectorDirection3D {
direction: Qt.vector3d(250, 400, 0)
directionVariation: Qt.vector3d(50, 50, 50)
}
emitRate: 1
lifeSpan: 4000
}
TrailEmitter3D {
id: trailEmitter
particle: particleSpark
follow: particleCube
particleScale: 1.5
particleScaleVariation: 0.5
particleRotationVariation: Qt.vector3d(20, 20, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(20, 20, 20)
}
emitRate: sliderEmitRate.sliderValue
lifeSpan: 1000
}
TrailEmitter3D {
id: trailEmitter2
particle: particleSpark2
follow: particleCube
particleScale: 2.5
particleScaleVariation: 0.5
particleRotationVariation: Qt.vector3d(20, 20, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
directionVariation: Qt.vector3d(100, 100, 100)
}
lifeSpan: 1000
}
ParticleEmitter3D {
id: starEmitter
particle: particleStar
particleScale: 5.0
particleScaleVariation: 3.0
particleRotationVariation: Qt.vector3d(0, 0, 180)
particleRotationVelocityVariation: Qt.vector3d(100, 100, 100);
velocity: VectorDirection3D {
direction: Qt.vector3d(0, 500, 0)
directionVariation: Qt.vector3d(80, 80, 80)
}
lifeSpan: 1000
}
Gravity3D {
direction: Qt.vector3d(0, 1, 0)
magnitude: -200
}
}
}
MouseArea {
anchors.fill: parent
onClicked: {
trailEmitter2.burst(50);
var pos = view3D.mapTo3DScene(Qt.vector3d(mouseX, mouseY, camera.z));
starEmitter.burst(sliderBurstAmount.sliderValue,
sliderBurstDuration.sliderValue,
pos);
}
}
Text {
anchors.centerIn: parent
font.pointSize: settings.fontSizeLarge
color: "#ffffff"
text: qsTr("Click to burst!")
}
SettingsView {
CustomLabel {
text: "Burst amount"
}
CustomSlider {
id: sliderBurstAmount
sliderValue: 100
fromValue: 10
toValue: 200
}
CustomLabel {
text: "Burst duration"
}
CustomSlider {
id: sliderBurstDuration
sliderValue: 100
fromValue: 0
toValue: 1000
}
CustomLabel {
text: "Trail emitRate"
}
CustomSlider {
id: sliderEmitRate
sliderValue: 100
fromValue: 0
toValue: 150
}
}
LoggingView {
anchors.bottom: parent.bottom