Qt Quick 3D - Principled Material Example
import QtQuick
import QtQuick3D
Node {
scale: Qt.vector3d(200, 200, 200)
ResourceLoader {
meshSources: [
frame.source,
curtain.source
]
textures: [
tilePatternTexture,
curtainNormalTexture
]
}
Model {
id: frame
z: -1.95
source: "meshes/frame.mesh"
PrincipledMaterial {
id: frame_material
baseColor: "#ffcccccc"
metalness: 1
roughness: 0.259091
alphaMode: PrincipledMaterial.Opaque
}
materials: [
frame_material
]
}
Model {
id: curtain
y: 3.02413
z: 2.04922
source: "meshes/curtain.mesh"
PrincipledMaterial {
id: curtain_material
baseColorMap: Texture {
id: tilePatternTexture
source: "maps/tilepattern.png"
generateMipmaps: true
mipFilter: Texture.Linear
}
opacityChannel: Material.A
roughness: 0.5
normalMap: Texture {
id: curtainNormalTexture
source: "maps/curtain_normal.jpg"
generateMipmaps: true
mipFilter: Texture.Linear
}
cullMode: Material.NoCulling
alphaMode: PrincipledMaterial.Opaque
}
materials: [
curtain_material