Qt Quick 3D - Principled Material Example
import QtQuick
import QtQuick3D
import QtQuick3D.Effects
import QtQuick3D.Helpers
import QtQuick.Controls
import QtQuick.Layouts
Window {
id: window
width: 1280
height: 720
visible: true
title: "Principled Materials Example"
color: "#848895"
Image {
anchors.fill: parent
source: "maps/grid.png"
fillMode: Image.Tile
horizontalAlignment: Image.AlignLeft
verticalAlignment: Image.AlignTop
}
SplitView {
id: splitView
anchors.fill: parent
Page {
id: toolPage
SplitView.fillHeight: true
SplitView.preferredWidth: 420
SplitView.minimumWidth: 300
header: TabBar {
id: tabBar
TabButton {
text: "Basics"
}
TabButton {
text: "Alpha"
}
TabButton {
text: "Details"
}
TabButton {
text: "Clearcoat"
}
TabButton {
text: "Refraction"
}
TabButton {
text: "Special"
}
}
StackLayout {
id: toolPageSwipeView
anchors.fill: parent
anchors.margins: 10
currentIndex: tabBar.currentIndex
BasicsPane {
id: basicsPane
principledMaterial: basicMaterial
specularGlossyMaterial: specularGlossyMaterial
}
AlphaPane {
targetMaterial: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
specularGlossyMode: viewport.specularGlossyMode
}
DetailsPane {
targetMaterial: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
view3D: viewport
}
ClearcoatPane {
targetMaterial: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
}
RefractionPane {
targetMaterial: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
specularGlossyMode: viewport.specularGlossyMode
}
SpecialPane {
targetMaterial: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
linesModel: linesLogo
pointsModel: pointsLogo
specularGlossyMode: viewport.specularGlossyMode
}
}
}
View3D {
id: viewport
SplitView.fillHeight: true
SplitView.fillWidth: true
SplitView.minimumWidth: splitView.width * 0.5
environment: SceneEnvironment {
property bool enableEffects: false
antialiasingMode: SceneEnvironment.MSAA
antialiasingQuality: SceneEnvironment.High
lightProbe: Texture {
source: "maps/OpenfootageNET_garage-1024.hdr"
}
effects: enableEffects ? [bloom, scurveTonemap] : []
backgroundMode: SceneEnvironment.SkyBox
SCurveTonemap {
id: scurveTonemap
}
HDRBloomTonemap {
id: bloom
}
}
Node {
id: originNode
PerspectiveCamera {
id: cameraNode
z: 600
clipNear: 1
clipFar: 10000
}
}
property bool specularGlossyMode: basicsPane.specularGlossyMode
PrincipledMaterial {
id: basicMaterial
baseColor: "red"
}
SpecularGlossyMaterial {
id: specularGlossyMaterial
property alias baseColor: specularGlossyMaterial.albedoColor
property real specularAmount: 1.0
property real specularTint: 1.0
specularColor: Qt.rgba(0.22, 0.22, 0.22, 1.0)
albedoColor: "red"
}
Model {
id: cube
source: "#Cube"
materials: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
pickable: true
}
Model {
id: sphereModel
x: -200
scale: Qt.vector3d(1.5, 1.5, 1.5)
source: "#Sphere"
materials: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
pickable: true
}
Model {
id: monkeyMesh
x: 250
source: "meshes/suzanne.mesh"
materials: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
pickable: true
}
Model {
id: linesLogo
y: 200
x: -100
source: "meshes/logo_lines.mesh"
materials: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
pickable: true
visible: false
}
Model {
id: pointsLogo
y: 200
x: 100
source: "meshes/logo_points.mesh"
materials: viewport.specularGlossyMode ? specularGlossyMaterial : basicMaterial
pickable: true
visible: false
}
ResourceLoader {
meshSources: [
"meshes/logo_lines.mesh",
"meshes/logo_points.mesh"
]
}
BackgroundCurtain {
visible: curtainToggleButton.checked
y: -150
}
OrbitCameraController {
origin: originNode
camera: cameraNode
}
MouseArea {
id: pickController
anchors.fill: parent
onClicked: function(mouse) {
let pickResult = viewport.pick(mouse.x, mouse.y);
if (pickResult.objectHit) {
let pickedObject = pickResult.objectHit;
originNode.position = pickedObject.position
}
}
}
Button {
id: curtainToggleButton
text: checked ? "Hide Curtain" : "Show Curtain"
checkable: true
checked: true
anchors.top: parent.top
anchors.right: parent.right
}
RowLayout {
anchors.bottom: parent.bottom
Label {
text: "Drag Background to Orbit Camera, Touch/Click a Model to Center Camera"
color: "#dddddd"
}
}