Qt Quick 3D - Procedural Texture Example
#ifndef GRADIENTTEXTURE_H
#define GRADIENTTEXTURE_H
#include <QtQuick3D/QQuick3DTextureData>
#include <QtGui/QColor>
class GradientTexture : public QQuick3DTextureData
{
Q_OBJECT
Q_PROPERTY(int height READ height WRITE setHeight NOTIFY heightChanged)
Q_PROPERTY(int width READ width WRITE setWidth NOTIFY widthChanged)
Q_PROPERTY(QColor startColor READ startColor WRITE setStartColor NOTIFY startColorChanged)
Q_PROPERTY(QColor endColor READ endColor WRITE setEndColor NOTIFY endColorChanged)
QML_NAMED_ELEMENT(GradientTexture)
public:
GradientTexture();
int height() const;
int width() const;
QColor startColor() const;
QColor endColor() const;
public Q_SLOTS:
void setHeight(int height);
void setWidth(int width);
void setStartColor(QColor startColor);
void setEndColor(QColor endColor);
Q_SIGNALS:
void heightChanged(int height);
void widthChanged(int width);
void startColorChanged(QColor startColor);
void endColorChanged(QColor endColor);
private:
void updateTexture();
QByteArray generateTexture();
static QColor linearInterpolate(const QColor &color1, const QColor &color2, float value);
int m_height = 256;
int m_width = 256;
QColor m_startColor = QColor(QStringLiteral("#d4fc79"));
QColor m_endColor = QColor(QStringLiteral("#96e6a1"));